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  1. Masters-Project-Silk-Torch Masters-Project-Silk-Torch Public

    Created during my Master's degree. This was my Masters Project. Built using C++, NGL, GLM and OpenGL.

    C++ 1

  2. LevelHEngine-GEP-Assignment-2 LevelHEngine-GEP-Assignment-2 Public

    Created during the final year of my undergraduate course at university. This was my second Games Engine Programming assignment. Built in C++ using SDL and OpenGL.

    C++

  3. SR-Assignment-RenderMan-Lego-Figure SR-Assignment-RenderMan-Lego-Figure Public

    Created during my Master's degree. This was my rendering assignment as part of the Simulation and Rendering unit. Built using Python, OSL and PRMan (RenderMan's Python API).

    Python 1

  4. GCP-Assignment-2-OpenCL-Ray-Tracer GCP-Assignment-2-OpenCL-Ray-Tracer Public

    Created during the final year of my undergraduate course at university. This was my second Graphics and Computational Programming assignment. Built in C++ using SDL, OpenGL and OpenCL.

    C++

  5. AI-Assignment-1-LOS-A-path-finding AI-Assignment-1-LOS-A-path-finding Public

    Created during the second year of my undergraduate course at university. This was my first AI Assignment. Built in C++ using SDL. Uses line-line intersection for the LOS and A* for the path-finding.

    C++

  6. MGP-Assignment-2-JAM MGP-Assignment-2-JAM Public

    Created during the second year of my undergraduate course at university. This was my second Mobile Games Programming assignment. Built in C++ using SDL, the Java Development Kit and the Android NDK…

    C++