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Small amount of self-contained CUDA code to test precision of texture fetches and ability for normalized texture coordinates to land in exact texel centers (like you'd get with integer texel loads).
Small amount of self-contained CUDA/NPP code to go with this Stack Overflow question:
Socrates Gameboy Advance Development Environment
Computer Vision Hobby Sandbox, using XNA and Emgu (OpenCV).
Forked from mourner/kdbush.hpp
A fast static spatial index for 2D points in C++11
Clifford Algebra C++ Library using Template Metaprogramming (i.e., don't use, hah)
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