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  1. Small amount of self-contained CUDA code to test precision of texture fetches and ability for normalized texture coordinates to land in exact texel centers (like you'd get with integer texel loads).


  2. Small amount of self-contained CUDA/NPP code to go with this Stack Overflow question:

    C++ 1

  3. Socrates Gameboy Advance Development Environment

    C 9

  4. Computer Vision Hobby Sandbox, using XNA and Emgu (OpenCV).

    C# 2 1

  5. Forked from mourner/kdbush.hpp

    A fast static spatial index for 2D points in C++11


  6. Clifford Algebra C++ Library using Template Metaprogramming (i.e., don't use, hah)

    C++ 5

385 contributions in the last year

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Activity overview
Contributed to epezent/implot, JaapSuter/, JaapSuter/ and 3 other repositories

Contribution activity

July - October 2020

JaapSuter has no activity yet for this period.

June 2020

Created a pull request in epezent/implot that received 11 comments

Support for input remapping (mouse-buttons/modifiers-keys).

Hello, First of; great library. Thank you so much for writing it, and sharing it with the community. It's already incredibly useful for us. Second;

+70 −25 11 comments

Created an issue in epezent/implot that received 5 comments

Seeking Advice - `FitThisFrame` and narrow vertical graphs

Hello, Looking for some advice here... One of our potential uses for ImPlot involves rendering many graphs vertically next to each other, per the f…

49 contributions in private repositories Jun 1 – Jun 29

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