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  1. Small amount of self-contained CUDA code to test precision of texture fetches and ability for normalized texture coordinates to land in exact texel centers (like you'd get with integer texel loads).


  2. Small amount of self-contained CUDA/NPP code to go with this Stack Overflow question:

    C++ 1

  3. SGADE Public

    Socrates Gameboy Advance Development Environment

    C 9

  4. Computer Vision Hobby Sandbox, using XNA and Emgu (OpenCV).

    C# 2 1

  5. Forked from mourner/kdbush.hpp

    A fast static spatial index for 2D points in C++11


  6. Vital Public

    Clifford Algebra C++ Library using Template Metaprogramming (i.e., don't use, hah)

    C++ 4

3 contributions in the last year

Nov Dec Jan Feb Mar Apr May Jun Jul Aug Sep Oct Mon Wed Fri
Activity overview

Contribution activity

October 2021

Created 3 commits in 1 repository

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