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  1. Small amount of self-contained CUDA code to test precision of texture fetches and ability for normalized texture coordinates to land in exact texel centers (like you'd get with integer texel loads).


  2. Small amount of self-contained CUDA/NPP code to go with this Stack Overflow question:

    C++ 2

  3. SGADE Public

    Socrates Gameboy Advance Development Environment

    C 9

  4. Pentacorn Public

    Computer Vision Hobby Sandbox, using XNA and Emgu (OpenCV).

    C# 2 1

  5. kdbush.hpp Public

    Forked from mourner/kdbush.hpp

    A fast static spatial index for 2D points in C++11


  6. Vital Public

    Clifford Algebra C++ Library using Template Metaprogramming (i.e., don't use, hah)

    C++ 4

6 contributions in the last year

May Jun Jul Aug Sep Oct Nov Dec Jan Feb Mar Apr May Mon Wed Fri
Activity overview

Contribution activity

May 2022

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