Skip to content

Commit

Permalink
Merge pull request #42 from FlashBlaze/master
Browse files Browse the repository at this point in the history
Grammatical fixes
  • Loading branch information
JacquesLucke committed Aug 3, 2018
2 parents 3ddc1a1 + 4cc2e3d commit 337e24b
Show file tree
Hide file tree
Showing 15 changed files with 17 additions and 17 deletions.
4 changes: 2 additions & 2 deletions docs/user_guide/getting_started/interface.rst
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
Interface
*********

Much of the interface is located in the node editor while the rest of the interface exist in other regions like the 3D viewport.
Much of the interface is located in the node editor while the rest of the interface exists in other regions like the 3D viewport.

.. image:: images/node_editor.png

Expand All @@ -14,7 +14,7 @@ Animation Nodes have its own node editor which you can select by clicking on the
Node Menu
=========

To add a new node, you can open the Node Menu by pressing ``Shift+A`` just like other node systems. The menu contains a group of submenus each of which contains a list of node categorize by their type. The menu includes all nodes in Animation Nodes except for some *passive nodes*, passive nodes are nodes that can only be added through the **Search Menu** which is covered in the next section.
To add a new node, you can open the Node Menu by pressing ``Shift+A`` just like other node systems. The menu contains a group of submenus each of which contains a list of node categorized by their type. The menu includes all the nodes in Animation Nodes except for some *passive nodes*. Passive nodes are nodes that can only be added through the **Search Menu** which is covered in the next section.

.. image:: images/node_menu.png

Expand Down
2 changes: 1 addition & 1 deletion docs/user_guide/nodes/animation/animate_color.rst
Original file line number Diff line number Diff line change
Expand Up @@ -21,7 +21,7 @@ Inputs
Outputs
-------

- **Time** - The different between the input time and the duration (Isn't affected by the input interpolation).
- **Time** - The difference between the input time and the duration (Isn't affected by the input interpolation).
- **Result** - The value of the animation evaluated at the input time or the result of mixing.

Advanced Node Settings
Expand Down
2 changes: 1 addition & 1 deletion docs/user_guide/nodes/animation/animate_euler.rst
Original file line number Diff line number Diff line change
Expand Up @@ -21,7 +21,7 @@ Inputs
Outputs
-------

- **Time** - The different between the input time and the duration (Isn't affected by the input interpolation).
- **Time** - The difference between the input time and the duration (Isn't affected by the input interpolation).
- **Result** - The value of the animation evaluated at the input time or the result of mixing.

Advanced Node Settings
Expand Down
2 changes: 1 addition & 1 deletion docs/user_guide/nodes/animation/animate_float.rst
Original file line number Diff line number Diff line change
Expand Up @@ -21,7 +21,7 @@ Inputs
Outputs
-------

- **Time** - The different between the input time and the duration (Isn't affected by the input interpolation).
- **Time** - The difference between the input time and the duration (Isn't affected by the input interpolation).
- **Result** - The value of the animation evaluated at the input time or the result of mixing.

Advanced Node Settings
Expand Down
2 changes: 1 addition & 1 deletion docs/user_guide/nodes/animation/animate_matrix.rst
Original file line number Diff line number Diff line change
Expand Up @@ -21,7 +21,7 @@ Inputs
Outputs
-------

- **Time** - The different between the input time and the duration (Isn't affected by the input interpolation).
- **Time** - The difference between the input time and the duration (Isn't affected by the input interpolation).
- **Result** - The value of the animation evaluated at the input time or the result of mixing.

Advanced Node Settings
Expand Down
2 changes: 1 addition & 1 deletion docs/user_guide/nodes/animation/animate_quaternion.rst
Original file line number Diff line number Diff line change
Expand Up @@ -21,7 +21,7 @@ Inputs
Outputs
-------

- **Time** - The different between the input time and the duration (Isn't affected by the input interpolation).
- **Time** - The difference between the input time and the duration (Isn't affected by the input interpolation).
- **Result** - The value of the animation evaluated at the input time or the result of mixing.

Advanced Node Settings
Expand Down
2 changes: 1 addition & 1 deletion docs/user_guide/nodes/animation/animate_vector.rst
Original file line number Diff line number Diff line change
Expand Up @@ -21,7 +21,7 @@ Inputs
Outputs
-------

- **Time** - The different between the input time and the duration (Isn't affected by the input interpolation).
- **Time** - The difference between the input time and the duration (Isn't affected by the input interpolation).
- **Result** - The value of the animation evaluated at the input time or the result of mixing.

Advanced Node Settings
Expand Down
2 changes: 1 addition & 1 deletion docs/user_guide/nodes/boolean/compare.rst
Original file line number Diff line number Diff line change
Expand Up @@ -29,7 +29,7 @@ Note
----

- **A != B** - Means A does not equal to B
- **A is B** - Unlike A = B, This checks if the inputs are the same object. For instance, if two integer lists have the same value and length, it will return ``False`` because they are not the same object even though they have the same elements.
- **A is B** - Unlike A = B, this checks if the inputs are the same object. For instance, if two integer lists have the same value and length, it will return ``False`` because they are not the same object even though they have the same elements.
- **A is None** - Returns True if the input is empty and doesn't represent a data type.
- The type of the data changes automatically when you input a different data type.

Expand Down
2 changes: 1 addition & 1 deletion docs/user_guide/nodes/color/index.rst
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
Color
=====

This category contains nodes that process and creates color data.
This category contains nodes that processes and creates color data.

.. toctree::
:titlesonly:
Expand Down
2 changes: 1 addition & 1 deletion docs/user_guide/nodes/spline/change_spline_type.rst
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@ Change Spline Type
Description
-----------

This node change the type of the input spline to either bezier or poly spline.
This node changes the type of the input spline to either bezier or poly spline.

.. image:: images/change_spline_type_node.png
:width: 160pt
Expand Down
2 changes: 1 addition & 1 deletion docs/user_guide/nodes/spline/curve_object_output.rst
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@ Inputs

- **Splines** - A list of splines that form the curve.
- **Bevel Depth** - The radius of curve.
- **Bevel Resolution** - An integer that define the number of vertices of the curve. Notice that the original number of vertices of the curve is `4` and the integer defines the extra number of vertices to be added.
- **Bevel Resolution** - An integer that defines the number of vertices of the curve. Notice that the original number of vertices of the curve is `4` and the integer defines the extra number of vertices to be added.
- **Extrude** - Amount of extrusion applied to the curve.
- **Bevel Start** - A factor that defines the start of beveling.
- **Bevel End** - A factor that defines the end of beveling.
Expand Down
4 changes: 2 additions & 2 deletions docs/user_guide/nodes/spline/splines_from_edges.rst
Original file line number Diff line number Diff line change
Expand Up @@ -12,8 +12,8 @@ This node creates a linear poly spline for every input edge, that is, every edge
Options
-------

- **Radius Per Vertex** - This options sets the radius per vertex, so the node expects a radius list with the same length as the the vertices list.
- **Radius Per Edge** - This options sets the radius per edge, so the node expects a radius list with the same length as the the edge indices list.
- **Radius Per Vertex** - This option sets the radius per vertex, so the node expects a radius list with the same length as the the vertices list.
- **Radius Per Edge** - This option sets the radius per edge, so the node expects a radius list with the same length as the the edge indices list.

Inputs
------
Expand Down
2 changes: 1 addition & 1 deletion docs/user_guide/nodes/viewer/3d_viewer.rst
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@
Description
-----------

This node draws points in the 3D viewport based on a list of vectors or transformation matrices that defines those points position.
This node draws points in the 3D viewport based on a list of vectors or transformation matrices that define those points position.

.. image:: gifs/3d_viewer_node.gif

Expand Down
2 changes: 1 addition & 1 deletion docs/user_guide/nodes/viewer/interpolation_viewer.rst
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@ Interpolation Viewer
Description
-----------

This node plot the input interpolation on a ``[0,1]`` range in a floating dedicated viewer.
This node plots the input interpolation on a ``[0,1]`` range in a floating dedicated viewer.

.. image:: gifs/interpolation_viewer_node.gif

Expand Down
2 changes: 1 addition & 1 deletion docs/user_guide/nodes/viewer/viewer.rst
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@ Viewer
Description
-----------

This node view what ever is input to it. Simple data types like integers and floats and small text will be drawn on the node itself. If Animation Nodes feels like data is a bit large like lists and big texts, it will draw a dedicated floating viewer to view those data.
This node displays whatever input is given to it. Simple data types like integers and floats and small text will be drawn on the node itself. If Animation Nodes feels like data is a bit large like lists and big texts, it will draw a dedicated floating viewer to view those data.

Notice how integers, vectors and texts were displayed in the node, while lists where displayed in a dedicated floating viewer.

Expand Down

0 comments on commit 337e24b

Please sign in to comment.