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Merge remote-tracking branch 'refs/remotes/origin/new-docs-for-refactor'
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JacquesLucke committed Oct 31, 2015
2 parents 74b1fed + ed5939f commit 4d48a11
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13 changes: 13 additions & 0 deletions docs/index.rst
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Expand Up @@ -13,3 +13,16 @@ Using nodes grants you the ability to create complex and precise animations in a

user_guide/index
dev_guide/index


External Links
**************

Blender Sushi Blog
==================

**Author:** Jimmy Gunawan

First Impressions: http://blendersushi.blogspot.de/2015/10/an-re-animation-nodes-by-jacques-lucke.html

Controlling Object, Time and Value with Nodes: http://blendersushi.blogspot.de/2015/10/an-controlling-object-time-and-value.html
2 changes: 1 addition & 1 deletion docs/user_guide/install/install.rst
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Expand Up @@ -11,7 +11,7 @@ To install Animation-Nodes

2. Open Blender

3. Go to the User Prefereces in the addon tab
3. Go to the User Preferences in the Addon tab

4. Click install from file and choose the zip file

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2 changes: 1 addition & 1 deletion docs/user_guide/nodes/vector/random_vector.rst
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Expand Up @@ -3,7 +3,7 @@ Random Vector

.. image:: random_vector_node.png

**Additional Seed:** If two nodes have the same value here, they will generate the same random vectors (when the seed is the same). This is like adding another random value to the *Seed* input.
**Node Seed:** If two nodes have the same value here, they will generate the same random vectors (when the seed is the same). This is like adding another random value to the *Seed* input.

**Seed:** Two *Random Vector* nodes with the same seed will generate the vectors.

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2 changes: 1 addition & 1 deletion docs/user_guide/nodes/vector/vector_wiggle.rst
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Expand Up @@ -3,7 +3,7 @@ Wiggle Vector

.. image:: vector_wiggle_node.png

**Additional Seed:** If two nodes have the same value here, they will generate the same random vectors (when the seed is the same). This is like adding another random value to the *Seed* input.
**Node Seed:** If two nodes have the same value here, they will generate the same random vectors (when the seed is the same). This is like adding another random value to the *Seed* input.

**Seed:** Two *Random Vector* nodes with the same seed will generate the vectors.

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