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update documentation for object transforms input node
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Object info | ||
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.. image:: object_transforms_input.png | ||
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This node has 3 output sockets. The *Location* and *Scale* output have ``Vector`` | ||
as data type while *Rotation* is an ``Euler`` value. | ||
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In the advanced panel is an option to the current frame or not. If unchecked | ||
you can get the transformation of the object at a different point in time. | ||
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Limitations: | ||
- The rotation output only gives the correct result when the rotation mode | ||
for the given object is Euler. | ||
- The given transformation is not correct when the object is somehow parented | ||
to another object because it will only give you the local transformation. | ||
If that is not what you need, take a look at the "Object Matrix Input" node. | ||
The limitation there is that you cannot get the transformation at another frame. |