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grammar fix
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lordlatch committed Mar 14, 2017
1 parent 7a054c2 commit 77c4aff
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Showing 7 changed files with 16 additions and 18 deletions.
4 changes: 2 additions & 2 deletions docs/user_guide/nodes/vector/project_point_on_line.rst
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Expand Up @@ -3,7 +3,7 @@ Project Point On Line

Description
-----------
This node takes a defined point and a defined line and returns information about the projection of this point on that line like :
This node takes a defined point and a defined line and returns information about the projection of this point on that line such as:

- The closest point on the line.
- The shortest distance between the point and line.
Expand All @@ -14,7 +14,7 @@ This node takes a defined point and a defined line and returns information about

Inputs
------

- **Point** - The coordinates of the point that will be projected.
- **Line Start** - The coordinates of the line starting point.
- **Line End** - The coordinates of the line ending point.
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8 changes: 4 additions & 4 deletions docs/user_guide/nodes/vector/project_point_on_plane.rst
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Expand Up @@ -3,7 +3,7 @@ Project Point On plane

Description
-----------
This node takes a defined point and a defined plane and returns information about the projection of this point on that plane like :
This node takes a defined point and a defined plane and returns information about the projection of this point on that plane such as:

- The closest point on the plane.
- The shortest distance between the point and plane.
Expand All @@ -13,7 +13,7 @@ This node takes a defined point and a defined plane and returns information abou

Inputs
------

- **Point** - The coordinates of the point that will be projected.
- **Plane Point** - The location or the origin of the plane.
- **Plane Normal** - The direction the plane is pointing.
Expand All @@ -22,8 +22,8 @@ Inputs
Outputs
-------

- **Projection** - The coordinates of the closest point on the plane to the input point. Mathematically this point is the point that makes a perpendicular line to the input plane which alos makes a line that is parallel to the plane normal.
- **Signed Distance** - It is the shortest distance between the input point and the input plane, Which is also the distance between the projected point and the input point.
- **Projection** - The coordinates of the closest point on the plane to the input point. Mathematically this point is the point that makes a perpendicular line to the input plane which also makes a line that is parallel to the plane normal.
- **Signed Distance** - It is the shortest distance between the input point and the input plane, which is also the distance between the projected point and the input point.

Advanced Node Settings
----------------------
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6 changes: 3 additions & 3 deletions docs/user_guide/nodes/vector/random_vector.rst
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Expand Up @@ -3,15 +3,15 @@ Random Vector

Description
-----------
This node generate a random vector with a defined magnitude.
This node generates a random vector with a defined magnitude.

.. image:: images/random_vector_node.png
:width: 160pt

Inputs
------

- **Seed** - Seed for the random generator, Where different seed generate different random vector.
- **Seed** - Seed for the random generator, where different seed generates different random vector.
- **Scale** - The magnitude of the generated vector.

Outputs
Expand All @@ -29,7 +29,7 @@ Note

The node has an **extra seed** (*Node Seed*) that can be used to differentiate between nodes with the same seed, e.g., When using multiple *Random vector* nodes in a loop while using the index as a seed, you can change the extra seed to get different results from the other nodes.

Animation Nodes automatically change the *Node Seed* when you duplicate or add a new *Random vector* node.
Animation Nodes automatically changes the *Node Seed* when you duplicate or add a new *Random vector* node.

Examples of Usage
-----------------
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2 changes: 1 addition & 1 deletion docs/user_guide/nodes/vector/separate_vector.rst
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Expand Up @@ -3,7 +3,7 @@ Separate Vector

Description
-----------
This node takes a 3D vector and returns it's components.
This node takes a 3D vector and returns its components.

.. image:: images/separate_vector_node.png
:width: 160pt
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6 changes: 2 additions & 4 deletions docs/user_guide/nodes/vector/transform_vector.rst
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Expand Up @@ -3,14 +3,14 @@ Transform Vector

Description
-----------
This node transform a point based on an input *Transformation Matrix*.
This node transforms a point based on an input *Transformation Matrix*.

.. image:: images/transform_vector_node.png
:width: 160pt

Inputs
------

- **Vector** - The vector to transform.
- **Matrix** - A transformation matrix.

Expand All @@ -28,5 +28,3 @@ Examples of Usage
-----------------

.. image:: gifs/transform_vector_node_example.gif


4 changes: 2 additions & 2 deletions docs/user_guide/nodes/vector/transform_vector_list.rst
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Expand Up @@ -3,14 +3,14 @@ Transform Vector List

Description
-----------
This node transform a list of points based on an input *Transformation Matrix*.
This node transforms a list of points based on an input *Transformation Matrix*.

.. image:: images/transform_vector_list_node.png
:width: 160pt

Inputs
------

- **Vector List** - The vectors to transform.
- **Matrix** - A transformation matrix.

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4 changes: 2 additions & 2 deletions docs/user_guide/nodes/vector/vector_angle.rst
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Expand Up @@ -3,15 +3,15 @@ Vector Angle

Description
-----------
This node calculate the angle between 2 vectors.
This node calculates the angle between 2 vectors.
The main advantage of using this node over the Dot product operation is the ability to input a non normalized vector.

.. image:: images/vector_angle_node.png
:width: 160pt

Inputs
------

- **Vector A** - The first vector.
- **Vector B** - The second vector.

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