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grammar fix
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lordlatch committed Mar 21, 2017
1 parent 9fd7e97 commit e35b219
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2 changes: 1 addition & 1 deletion docs/user_guide/nodes/particles/get_particles.rst
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Expand Up @@ -3,7 +3,7 @@ Get Particles

Description
-----------
This node returns a particle list that contain the particles in the input particle system.
This node returns a particle list that contains the particles in the input particle system.

.. image:: images/get_particles_node.png
:width: 160pt
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34 changes: 17 additions & 17 deletions docs/user_guide/nodes/particles/particle_info.rst
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Expand Up @@ -3,7 +3,7 @@ Particle Info

Description
-----------
This node takes a particle and return some information about it.
This node takes a particle and returns some information about it.

.. image:: images/particle_info_node.png
:width: 160pt
Expand All @@ -16,25 +16,25 @@ Inputs
Outputs
-------

- **Location** - A vector that represent the location of the particle.
- **Rotation** - An euler that represent the orientation of the particle.(Check *Rotation* panel in the particle system tab)
- **Velocity** - A vector that represent the velocity of the particle.
- **Angular Velocity** - An euler that represent the angular veclocity of the particle.(Check *Rotation* panel in the particle system tab)
- **Size** - A float that represent the size of the particle.
- **Alive State** - A string that tells the state of the particle---If it is dead,alive,dying or not born yet.
- **Location** - A vector that represents the location of the particle.
- **Rotation** - An euler that represents the orientation of the particle.(Check *Rotation* panel in the particle system tab)
- **Velocity** - A vector that represents the velocity of the particle.
- **Angular Velocity** - An euler that represents the angular veclocity of the particle.(Check *Rotation* panel in the particle system tab)
- **Size** - A float that represents the size of the particle.
- **Alive State** - A string that tells the state of the particle---If it is dead, alive, dying, or not born yet.
- **Is Exist** - A boolean that is true if the particle exist.
- **Is Visible** - A boolean that is true if the particle is visible in the viewport(according to the render option of the particle in the *Render panel*).
- **Life Time** - A float that represent the life time of the particle which is usually constant unless *Random Life Time* is checked.
- **Birth Time** - A float that represent the time at which the particle was born.
- **Die Time** - A float that represent the time at which the particle died.
- **Previouse Location** - A vector that represent the location of the particle at the previouse frame.
- **Previouse Rotation** - An euler that represent the orientation of the particle at the previouse frame.
- **Previouse Velocity** - A vector that represent the velocity of the particle at the previouse frame.
- **Previouse Angular Vecolity** - An euler that represent the angular velocity of the particle at the previouse frame.
- **Life Time** - A float that represents the life time of the particle which is usually constant unless *Random Life Time* is checked.
- **Birth Time** - A float that represents the time at which the particle was born.
- **Die Time** - A float that represents the time at which the particle died.
- **Previouse Location** - A vector that represents the location of the particle at the previouse frame.
- **Previouse Rotation** - An euler that represents the orientation of the particle at the previouse frame.
- **Previouse Velocity** - A vector that represents the velocity of the particle at the previouse frame.
- **Previouse Angular Vecolity** - An euler that represents the angular velocity of the particle at the previouse frame.
- **Hair Times** - `To Do` Possibly the 1D location of the hair points in the range of 100.
- **Hair Weights** - A float list that contain the weights of points of the particle(hair strand).
- **Hair Points** - A vector list that contain the locations of the particle(hair strand) points in world space.
- **Hair Points Locals** - A vector list that contain the locations of the particle(hair strand) points in local space---Local relative to the origin of the hair strand.
- **Hair Weights** - A float list that contains the weights of points of the particle(hair strand).
- **Hair Points** - A vector list that contains the locations of the particle(hair strand) points in world space.
- **Hair Points Locals** - A vector list that contains the locations of the particle(hair strand) points in local space---Local relative to the origin of the hair strand.

Advanced Node Settings
----------------------
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2 changes: 1 addition & 1 deletion docs/user_guide/nodes/particles/particles_from_object.rst
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Expand Up @@ -3,7 +3,7 @@ Particles From Object

Description
-----------
This node returns a particle list that contain all the particles in all the particle systems in the input object.
This node returns a particle list that contains all the particles in all the particle systems in the input object.

.. image:: images/particles_from_object_node.png
:width: 160pt
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