Releases: JadeOfMaar/SterlingSystems
Releases · JadeOfMaar/SterlingSystems
Sterling 0.3.8
Additions
- Added Stackable liquid film radiators.
- Added World Power parts:
- Solar Thermal Panel
- Solar Thermal Tower
- Air-breathing radiator suite
- Added equivalent to Rational Resources Nuclear Family, removing external requirement.
- Created custom Waterfall template for BCAM engine.
Changes
- Adjusted volume calculation for inline heatsinks. The larger ones get a bit more loop volume.
- Buffed thrust on BCAM engine (Undid excessive nerf).
- Raised some engines' loop temperature since the liquid film radiators now exist and can cover their great needs.
- Changed Olympian and Icarus ICF engines to be single-mode.
- Reduced System Heat power of BCAM engine. Its scale factor was 10x what it should be.
Fixes
- Fixed Icarus engine's System Heat engine module and converter module using the same heat loop.
- Fixed possible missing/incomplete KerbalismSystemHeat patches.
- Fixed tank shroud issue and antimatter issues with Sterling Tankage.
- Fixed turbine generators missing System Heat modules (resulting in -1% efficiency).
Sterling 0.3.7.1
Changes
- Tankage: Moved gas tank types to general liquid tank.
Fixes
- Tankage: Added missing boiloff configs for Deuterium and Helium3.
- Tankage: Removed dependency on Rational Resources.
Sterling 0.3.7
Additions
- Added tank suite with these diameters: 2.5m, 3.75m, 5m.
Changes
- Reduced added masses in Super Heavy shield.
Fixes
- Fixed KerbalismSystemHeat problems.
- Ensured that all wrapper radiators' stock module stats still change when used with devices that still use/generate Core Heat when System Heat installed.
Sterling 0.3.6
Power for the Christmas lights in the whole village or on your smallest probes!
Changes
Additions
- Added World Power series parts: Giant vertical windmill and XXL solar panel.
- Added tiny solar panels.
Changes
- Set Sun shield's System Heat loop temperature to 650 K.
Fixes
- Fixed Thermal nozzle Waterfall plume problem. It needed an Ignition controller.
- Fixed Upgrades not showing in the CTT nodes.
- Updated Waterfall configs to respect engines being duplicated and altered by Rational Resources Nuclear Family.
Sterling 0.3.5
Changes
- Moved Batteries to their own folder and away from FuelCells.
- Set Sun shield's System Heat loop temperature to 700 K, respecting its high heat tolerance as an armor but staying near to low temp radiator territory.
Fixes
- Fixed/Revised Upgrade parts. They show up in the tech tree now.
- Updated the balancing of all electrics.
- Updated the balancing of all thermals to hopefully fit Nertea's balance scheme.
- Updated tech progression.
Sterling 0.3.0
Additions
- Added FusionPellets production to large ICF engine.
- Added Kerbalism configs. (Sun and Shadow shields can hold "Shielding" resource.)
- Added System Heat and Kerbalism System Heat configs for all radiators.
- Added System Heat configs for all current engines.
- Added Sun and Shadow shields.
- With detailed, fully localized tooltips and upgrades.
- Shadow shields contribute to System Heat loop volume.
Changes
- Changes to metal fuel cells:
- Fully localized tooltips.
- Added Recharger information to tooltips, including precise System Heat information.
- Restored some ThermalPower output.
- Changes to wrapper PVs:
- Fully localized tooltips.
- Updated upgrades information.
- Added cost of EnrU to engines that hold it.
- Changed SULEU engines to surface attach from their top, not their side.
- Reduced amounts of EnrU held by GCNTRs.
- Updated balancing and tankage on fissile salt and fissile pebbles. Reactors should now hold 10 kerbal years worth of fuel by default and cost a lot more because the fuel is now more expensive.
Sterling 0.2.2
Additions
- Added SULEU (NERV alternative) engines.
Changes
- Updated fuel cell configs:
- Added Beryllium option.
- Updated stored amounts (B9 tank types) and ratios.
- Changed ThermalPower output to zero. (This might be a dumb. If so I'll change it back from zero. TBD)
- Localization for fuel cell B9 configs (partial) and resources.
- Finished remaining mesh work on batteries/fuel cells for Simple Repaint.
Fixes
- Fixed mesh problem with 3.75m wrapper solar panels.
- Updated thermal efficiency curve of Delta Electro TBCs to hopefully fix zero efficiency bug when spawned with VesselMover.
Sterling 0.2.1
Changes
⚠️ Renamed wrapper solar panels and wrapper radiators. This will break craft files!
Fixes
- Waterfall detection.
StockWaterfallEffects
is the particular plume pack needed. - Added missing localization, and B9 switching and System Heat config for wrapper solar panels.
- Added missing System Heat config for 1.875m wrapper radiators.
Sterling 0.3.1
Fixes
- Fixed the System Heat Fission Engines module problem: Ensured that affected engines always hold the requested nuclear resource.
- Updated localization (fixes an issue in the B9PS patch for the fuel cells).
Note
- No changes to Sterling Thermal. No need to re-download it.
Sterling 0.2
Initial release
Electrical
- Batteries & Fuel cells
- ThermoElectric Converters (Turbine only)
- Wrapper solar panels
Engines
- SSTO
- Thermal nozzle (bell) (3 engines)
- IPV
- Gas Core NT (2 engines)
- Tokamak Fusion (1 engine)
- ISV
- ICF (2 engines)
Thermal
- Fission reactors
- Molten Salt
- Pebble Bed
- Sub-Critical Multiplier
- KRUSTY (Standard LWR)
- Radiators (solid):
- Wrappers
- Inline heatsinks
- Wrapper heatshields