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Releases: JadeOfMaar/SterlingSystems

Sterling 0.3.8

20 Apr 07:05
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Sterling 0.3.8 Pre-release
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Additions

  • Added Stackable liquid film radiators.
  • Added World Power parts:
    • Solar Thermal Panel
    • Solar Thermal Tower
    • Air-breathing radiator suite
  • Added equivalent to Rational Resources Nuclear Family, removing external requirement.
  • Created custom Waterfall template for BCAM engine.

Changes

  • Adjusted volume calculation for inline heatsinks. The larger ones get a bit more loop volume.
  • Buffed thrust on BCAM engine (Undid excessive nerf).
  • Raised some engines' loop temperature since the liquid film radiators now exist and can cover their great needs.
  • Changed Olympian and Icarus ICF engines to be single-mode.
  • Reduced System Heat power of BCAM engine. Its scale factor was 10x what it should be.

Fixes

  • Fixed Icarus engine's System Heat engine module and converter module using the same heat loop.
  • Fixed possible missing/incomplete KerbalismSystemHeat patches.
  • Fixed tank shroud issue and antimatter issues with Sterling Tankage.
  • Fixed turbine generators missing System Heat modules (resulting in -1% efficiency).

Sterling 0.3.7.1

02 Mar 15:44
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Sterling 0.3.7.1 Pre-release
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Changes

  • Tankage: Moved gas tank types to general liquid tank.

Fixes

  • Tankage: Added missing boiloff configs for Deuterium and Helium3.
  • Tankage: Removed dependency on Rational Resources.

Sterling 0.3.7

02 Mar 04:11
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Sterling 0.3.7 Pre-release
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Additions

  • Added tank suite with these diameters: 2.5m, 3.75m, 5m.

Changes

  • Reduced added masses in Super Heavy shield.

Fixes

  • Fixed KerbalismSystemHeat problems.
  • Ensured that all wrapper radiators' stock module stats still change when used with devices that still use/generate Core Heat when System Heat installed.

Sterling 0.3.6

19 Dec 18:24
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Sterling 0.3.6 Pre-release
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Power for the Christmas lights in the whole village or on your smallest probes!

Changes

Additions

  • Added World Power series parts: Giant vertical windmill and XXL solar panel.
  • Added tiny solar panels.

Changes

  • Set Sun shield's System Heat loop temperature to 650 K.

Fixes

  • Fixed Thermal nozzle Waterfall plume problem. It needed an Ignition controller.
  • Fixed Upgrades not showing in the CTT nodes.
  • Updated Waterfall configs to respect engines being duplicated and altered by Rational Resources Nuclear Family.

Sterling 0.3.5

14 Nov 22:48
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Sterling 0.3.5 Pre-release
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Changes

  • Moved Batteries to their own folder and away from FuelCells.
  • Set Sun shield's System Heat loop temperature to 700 K, respecting its high heat tolerance as an armor but staying near to low temp radiator territory.

Fixes

  • Fixed/Revised Upgrade parts. They show up in the tech tree now.
  • Updated the balancing of all electrics.
  • Updated the balancing of all thermals to hopefully fit Nertea's balance scheme.
  • Updated tech progression.

Sterling 0.3.0

11 Nov 01:50
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Sterling 0.3.0 Pre-release
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Additions

  • Added FusionPellets production to large ICF engine.
  • Added Kerbalism configs. (Sun and Shadow shields can hold "Shielding" resource.)
  • Added System Heat and Kerbalism System Heat configs for all radiators.
  • Added System Heat configs for all current engines.
  • Added Sun and Shadow shields.
    • With detailed, fully localized tooltips and upgrades.
    • Shadow shields contribute to System Heat loop volume.

Changes

  • Changes to metal fuel cells:
    • Fully localized tooltips.
    • Added Recharger information to tooltips, including precise System Heat information.
    • Restored some ThermalPower output.
  • Changes to wrapper PVs:
    • Fully localized tooltips.
    • Updated upgrades information.
  • Added cost of EnrU to engines that hold it.
  • Changed SULEU engines to surface attach from their top, not their side.
  • Reduced amounts of EnrU held by GCNTRs.
  • Updated balancing and tankage on fissile salt and fissile pebbles. Reactors should now hold 10 kerbal years worth of fuel by default and cost a lot more because the fuel is now more expensive.

Sterling 0.2.2

09 Oct 21:44
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Sterling 0.2.2 Pre-release
Pre-release

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Additions

  • Added SULEU (NERV alternative) engines.

Changes

  • Updated fuel cell configs:
    • Added Beryllium option.
    • Updated stored amounts (B9 tank types) and ratios.
    • Changed ThermalPower output to zero. (This might be a dumb. If so I'll change it back from zero. TBD)
  • Localization for fuel cell B9 configs (partial) and resources.
  • Finished remaining mesh work on batteries/fuel cells for Simple Repaint.

Fixes

  • Fixed mesh problem with 3.75m wrapper solar panels.
  • Updated thermal efficiency curve of Delta Electro TBCs to hopefully fix zero efficiency bug when spawned with VesselMover.

Sterling 0.2.1

29 Sep 15:51
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Sterling 0.2.1 Pre-release
Pre-release

Changes

  • ⚠️ Renamed wrapper solar panels and wrapper radiators. This will break craft files!

Fixes

  • Waterfall detection. StockWaterfallEffects is the particular plume pack needed.
  • Added missing localization, and B9 switching and System Heat config for wrapper solar panels.
  • Added missing System Heat config for 1.875m wrapper radiators.

Sterling 0.3.1

14 Nov 17:34
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Sterling 0.3.1 Pre-release
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Fixes

  • Fixed the System Heat Fission Engines module problem: Ensured that affected engines always hold the requested nuclear resource.
  • Updated localization (fixes an issue in the B9PS patch for the fuel cells).

Note

  • No changes to Sterling Thermal. No need to re-download it.

Sterling 0.2

24 Sep 02:34
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Sterling 0.2 Pre-release
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Initial release

promo
Contains:

Electrical

  • Batteries & Fuel cells
  • ThermoElectric Converters (Turbine only)
  • Wrapper solar panels

Engines

  • SSTO
    • Thermal nozzle (bell) (3 engines)
  • IPV
    • Gas Core NT (2 engines)
    • Tokamak Fusion (1 engine)
  • ISV
    • ICF (2 engines)

Thermal

  • Fission reactors
    • Molten Salt
    • Pebble Bed
    • Sub-Critical Multiplier
    • KRUSTY (Standard LWR)
  • Radiators (solid):
    • Wrappers
    • Inline heatsinks
  • Wrapper heatshields