a simple DDA raycaster written in rust
W/S: move forward/backward
A/D: look left/right
javidx9 video on the DDA algorithm
article i got some of the math from
all textures come from the Faithful 64x minecraft resource pack
- add easier way to make maps
- have nicer LDtk integration
- add shaded floor/ceiling
- allow any texture for use in floor/ceiling
- make floor/ceiling drawing work at different WIDTH_3D values other than 1
- have better way of calculating magic number for floor
- add better collision system
- make engine more modular / less dependant on game logic.