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Warzone Config
Jakl edited this page Jul 18, 2021
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Config Value | Datatype | Description | Notes |
---|---|---|---|
autoassign | Boolean | If true, distributes players across teams | none |
blockheads | Boolean | If true, players are given a team-colored hat | none |
deathmessages | Boolean | If true, notify the zone when players are killed | none |
disabled | Boolean | If true, prevent players from joining the zone | none |
friendlyfire | Boolean | If true, players are allowed to injure teammates | none |
glasswalls | Boolean | If true, use magic glass walls to keep players in/out of zones | none |
entryallow | Boolean | If true, players can enter the warzone's area without joining a team. Glasswalls still work and lock you out - this IS a feature, you can still teleport players | none |
instabreak | Boolean | If true, players break blocks instantly. Useful for Spleef gamemodes | none |
minteams | Integer | Minimum number of active teams required to start the battle | none |
minplayers | Integer | Minimum number of players required per team to start the battle | none |
monumentheal | Integer | Number of hearts given to players jumping on the monument | none |
nocreatures | Boolean | If true, prevent mob spawning | none |
nodrops | Boolean | If true, prevent players from dropping items | none |
pvpinzone | Boolean | If true, PVP is enabled. Useful for Spleef gamemodes | none |
realdeaths | Boolean | If true, send players to the real Minecraft death screen | none |
resetonempty | Boolean | If true, reset the zone when all players leave | none |
resetonconfigchange | Boolean | If true, reset every time the zone config is modified | none |
resetonload | Boolean | If true, reset warzone when the server starts | none |
resetonunload | Boolean | If true, reset warzone when the server stops | none |
unbreakable | Boolean | If true, prevent block breaking | none |
gamemode | String | The gamemode that is played in | none |
joinmidbattle | Boolean | If true, players are allowed to join during a battle | none |
autojoin | Boolean | If true, bypass the zone lobby and auto-assign the player a team | none |
scoreboard | ScoreboardType | Type of scoreboard for this zone | none |
souphealing | Boolean | If true, allow players to heal by consuming soup | none |
allowender | Boolean | If true, ender chests are allowed. Ender chests are usually blocked to prevent item duplication | none |
resetblocks | Boolean | If true, reset warzone blocks each battle | none |
onlyresetchests | Boolean | If true, only chests will be reset | none |
enemynames | Boolean | If true, players can see enemy names | none |
cpradius | Integer | Defines the Capture-Point-Radius | none |
cpstyle | CPStyle | Defines the Capture-Point-Style | none |
capturepointtime | Integer | Time, in seconds, required to gain control of a capture point | none |
disablecooldown | Boolean | Disables the attack cooldown when swinging a weapon | Combine it with swordblocking for 1.8-PvP - Should not be used in combination with rapiddamage |
swordblocking | Boolean | If true, players can block with just a sword, like in 1.8 | Combine it with disablecooldown for 1.8-PvP |
rapiddamage | Boolean | Allows for rapid damage to the players (e.g. machine guns) | Will also cause environmental damage to be rapid - Should not be used in combination with disablecooldown |
preptime | Integer | Time, in seconds, before players are allowed to fight | none |