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This repository has been archived by the owner on Oct 18, 2021. It is now read-only.

Multiplayer and Bug Fixes

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@Jamy4000 Jamy4000 released this 23 Aug 09:26
· 81 commits to master since this release

The largest part of VRSF Hybrid is now refactored. We tried the framework in another project and fixed some bugs.

WARNING

This version use an older version of the entities package. It is strongly recommended to use the v1.0, which is more stable (coming by the end of March). If you still want to use this package, you may have to rollback to an old versions of the entities package by going to Package Manager > Advanced > See preview packages, and then Package Manager > Entities > See all versions > try to rollback from 0.5.1.

New Features :

  • Simulator Movements refactored
  • Raycast offset per controllers
  • Raycast offset as serialized property
  • Multiplayer package, sample and HOW TO
  • OnSetupVRReady.RegisterSetupVRResponse to make sure that the init methods are called

Debug :

  • No error anymore in Camera Fade
  • Deletion of VRSF Entities when scene is reloaded (just adding a component called DestroyOnSceneUnloaded)
  • VRSF_Components.SetupVRIsReady was never reset, fixed that