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I was scaling up some already textured Cuboids in Box UV mode, and after doing it repeatedly I thought of this feature:
There could be a togglable setting to move the texture of each face, to stick to a corner of the UV in Box UV mode (and in Per Face mode, when Auto UV is toggled on the element)
bb_sugg_move_texture_resize.mp4
This would speed up adjusting the size of textured cuboids by quite a lot, you wouldn't have to manually adjust the UV or the texture, granted you made space for it.
Additionally, you could pick in Settings the preferred corner of the UV to stick to (in 2D, relative to the UV would be useful enough, like the red dots I drew on the screenshot, but in 3D would be even better. By that I mean a corner of the geometry. Like in my video, it would be ideal to keep the green highlight in the same corner in 3D, but on the UV this would make the texture stay in different corners). Keeping the texture centered on each face could also be useful.
Having a preferred corner would also be convenient when sizing down, to pick what side of each face should be eliminated.
The text was updated successfully, but these errors were encountered:
Detailed description of your suggestion
I was scaling up some already textured Cuboids in Box UV mode, and after doing it repeatedly I thought of this feature:
There could be a togglable setting to move the texture of each face, to stick to a corner of the UV in Box UV mode (and in Per Face mode, when Auto UV is toggled on the element)
bb_sugg_move_texture_resize.mp4
This would speed up adjusting the size of textured cuboids by quite a lot, you wouldn't have to manually adjust the UV or the texture, granted you made space for it.
Additionally, you could pick in Settings the preferred corner of the UV to stick to (in 2D, relative to the UV would be useful enough, like the red dots I drew on the screenshot, but in 3D would be even better. By that I mean a corner of the geometry. Like in my video, it would be ideal to keep the green highlight in the same corner in 3D, but on the UV this would make the texture stay in different corners). Keeping the texture centered on each face could also be useful.
Having a preferred corner would also be convenient when sizing down, to pick what side of each face should be eliminated.
The text was updated successfully, but these errors were encountered: