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readme fix
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JarLowrey committed Jul 28, 2019
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4 changes: 2 additions & 2 deletions README.md
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Expand Up @@ -25,10 +25,10 @@ These components will work immediately.

- Ammo: Disables the gun when the capacity drops to zero. Could also work as Stamina
- Charge: Disables the weapon when capacity is less than Max_Capaciy.
- AutoAttack: auto starts actions on successly finishing
- AutoAttack: auto starts the attack upon entering the tree. Restarts the attack once it finished successfully
- StartBlocker: conditions/trigger to start action
- EndBlocker: conditions/trigger to end action (useful for a charged weapon with a manual release)
- BulletSpawner: for instancing scenes on weapon state change
- BulletSpawner: for instancing scenes on weapon state change. For a bullet hell or intensive application, this should be refactored to pull from an object pool.
- Magazine (includes reload action): a magazine. Must make children editable to customize via the Capacity and LongAction children nodes.

### Common Components
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