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FR translation update / EN IT RU corrected typos
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French translation update by Deratiseur & Jazira
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Jazira33 committed Jun 10, 2023
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2 changes: 1 addition & 1 deletion AC_QUEST/Readme-AC_QUEST-Deutsch.txt
Expand Up @@ -264,7 +264,7 @@ VII. Versions-History:
-Fixed install error for Russian version, by Arkie.

5.0 - 2023-06-01
-Component Serpenst of Abbathor has two install choices: Original version or Tweaked version. Tweaked version has closing of quest in BG1, including small follow-up in BGII for BGT/EET if PC helped Wostok to the end.
-Component Serpents of Abbathor has two install choices: Original version or Tweaked version. Tweaked version has closing of quest in BG1, including small follow-up in BGII for BGT/EET if PC helped Wostok to the end.
-Generally revised Serpents of Abbathor quest: more journal entries, no open quest ends, PC can change sides if agreed to kill Wostok, dialogue improvements.
-A short walkthrough for the component Serpents of Abbathor was added to AC_QUEST/docs/.
-Component "Jumper" has two install choices: original with Ugh&Jumper inside the cave and a compatibility alternative with them outside.
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5 changes: 2 additions & 3 deletions AC_QUEST/Readme-AC_QUEST-English.txt
Expand Up @@ -114,7 +114,7 @@ There is two install choices:
A Original version from Ascalon
This version was planned as part 1 of three along the whole campaign. Unfortunately, the other parts never were finished, so the quest ends with a cliffhanger in BG1.
B Tweaked version by Kerzenburgforum
With blessings from Ascalon, the end is tweaked so that there is no hints to following events and the quest really ends in BG1. In addition, the artefact can be handed in at two places for both good and evil paths; Wostok's body and Lugosch' journal can be brought to temple (good path). For BGT and EET, for the good path there will be a small follow-up in the slums of Athkatla if Wostok was brought to the temple and the artefact was given to one of teh two options in BG1. The resulting weapon can be upgraded by both Cromwell and Cespenar.
With blessings from Ascalon, the end is tweaked so that there is no hints to following events and the quest really ends in BG1. In addition, the artefact can be handed in at two places for both good and evil paths; Wostok's body and Lugosch' journal can be brought to temple (good path). For BGT and EET, for the good path there will be a small follow-up in the slums of Athkatla if Wostok was brought to the temple and the artefact was given to one of the two options in BG1. The resulting weapon can be upgraded by both Cromwell and Cespenar.

There is a short walkthrough for the quest in docs/walkthrough_serpents_of_abbathor.txt.

Expand Down Expand Up @@ -261,7 +261,7 @@ VII. Version history:
-Fixed install error for Russian version, by Arkie.

5.0 - 2023-06-01
-Component Serpenst of Abbathor has two install choices: Original version or Tweaked version. Tweaked version has closing of quest in BG1, including small follow-up in BGII for BGT/EET if PC helped Wostok to the end.
-Component Serpents of Abbathor has two install choices: Original version or Tweaked version. Tweaked version has closing of quest in BG1, including small follow-up in BGII for BGT/EET if PC helped Wostok to the end.
-Generally revised Serpents of Abbathor quest: more journal entries, no open quest ends, PC can change sides if agreed to kill Wostok, dialogue improvements.
-A short walkthrough for the component Serpents of Abbathor was added to AC_QUEST/docs/.
-Component "Jumper" has two install choices: original with Ugh&Jumper inside the cave and a compatibility alternative with them outside.
Expand All @@ -281,7 +281,6 @@ VII. Version history:
5.1 - 2023-xx-xx
-Fixed item description (Wostok's hammer version +5 does no missile damage)


***************************************************************************************************************


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90 changes: 44 additions & 46 deletions AC_QUEST/Readme-AC_QUEST-Français.txt
Expand Up @@ -78,26 +78,26 @@ C'
-------------------------
Un r�cit �pique sur l'honneur, l'amiti� et les lapins.

This component has two options: The first one is the original version, with Ugh and Jumper inside a cave west of south Beregost road.
Ce composant a deux options : La premi�re est la version originale, avec Ugh et Ricochet � l'int�rieur d'une grotte � l'ouest de la route sud de Beregost.

The second one places them outside near the cave entrance. This is for compatibility reasons because TheArtisan's Shadow Magic mod also places a quest character into the cave. Install this component if you want to play both mods together.
Le second composant les place � l'ext�rieur, pr�s de l'entr�e de la grotte. Pour des raisons de compatibilit�, car le mod Shadow Magic de TheArtisan place �galement un personnage de qu�te dans la grotte. Installez ce composant si vous voulez jouer avec ces deux mods simultan�ment.

4 � la recherche de Perwell
-------------------------
Tout ce que la demi-elfe Aphriel voulait, c'�tait de poser son arc en faveur d'une vie simple. Mais ensuite, tout a chang�. Retrouvez-la dans la loge de Bois Manteau.

5 Des loups et des hommes
-------------------------
Aiwell la mage a barr� sa porte... de l'ext�rieur. D�couvrez pourquoi pr�s de Haute Haie.
Aiwell la mage a barr� sa porte... de l'ext�rieur. D�couvrez pourquoi pr�s de Haute-Haie.

Ce composant a deux options : la premi�re utilise la cabane situ�e pr�s de la demeure de Thalantyr � Haute Haie.
La seconde option consiste � d�placer la maison du couple dans une maison � B�r�gost ("Maison 9" dans la solution compl�te de Dudleyville � la limite sud-ouest de B�r�gost). C'est principalement pour des raisons de compatibilit�, car le mod Glam's NPC Pack utilise la cabane de Haute Haie pour autre chose. Installez ce composant si vous voulez jouer aux deux mods ensemble.
Ce composant a deux options : la premi�re utilise la cabane situ�e pr�s de la demeure de Thalantyr � Haute-Haie.
La seconde option consiste � d�placer la maison du couple dans une maison � B�r�gost ("Maison 9" dans la solution compl�te de Dudleyville � la limite sud-ouest de B�r�gost). C'est principalement pour des raisons de compatibilit�, car le mod Glam's NPC Pack utilise la cabane de Haute-Haie pour autre chose. Installez ce composant si vous voulez jouer aux deux mods ensemble.
Dudleyvilles Walkthrough:
http://www.forgottenwars.com/bg1/ar3300.htm

6 Le grand Carlini
6 Le magnifique Karlini
-------------------------
Une fois que la curiosit� scientifique d'un gnome a �t� �veill�e, rien ne peut l'arr�ter. Pas m�me le sort qui a co�t� la vie � l'archimage Carlini. Cherchez Ygnatius dans l'auberge de Brasamical (difficile de la rater).
Une fois que la curiosit� scientifique d'un gnome a �t� �veill�e, rien ne peut l'arr�ter. Pas m�me le sort qui a co�t� la vie � l'archimage Karlini. Cherchez Ygnatius dans l'auberge de Brasamical (difficile de la rater).

7 �levage de grouilleux
-------------------------
Expand All @@ -109,15 +109,17 @@ Les vraies groupies restent fid

9 Les Serpents d'Abbathor
-------------------------
Un myst�rieux culte de nains recrute le long de la C�te des �p�es et les h�ros sont tr�s demand�s ! Pillez le cadavre de Mulahey ou rendez-vous dans la partie sud-ouest de la Porte de Baldur pour commencer. For the latter, a dwarf is needed in the group.
Un myst�rieux culte de nains recrute le long de la C�te des �p�es et les h�ros sont tr�s demand�s ! Pillez le cadavre de Mulahey ou rendez-vous dans la partie sud-ouest de la Porte de Baldur pour commencer. Pour cette derni�re option, un nain est n�cessaire dans le groupe.

There is two install choices:
A Original version from Ascalon
This version was planned as part 1 of three along the whole campaign. Unfortunately, the other parts never were finished, so the quest ends with a cliffhanger in BG1.
B Tweaked version by Kerzenburgforum
With blessings from Ascalon, the end is tweaked so that there is no hints to following events and the quest really ends in BG1. In addition, the artefact can be handed in at two places for both good and evil paths; Wostok's body and Lugosch' journal can be brought to temple (good path). For BGT and EET, for the good path there will be a small follow-up in the slums of Athkatla if Wostok was brought to the temple and the artefact was given to one of teh two options in BG1. The resulting weapon can be upgraded by both Cromwell and Cespenar.
Il y a deux possibilit�s d'installation :

There is a short walkthrough for the quest in docs/walkthrough_serpents_of_abbathor.txt.
- Version originale d'Ascalon
Cette version �tait pr�vue comme la premi�re des trois parties de la campagne. Malheureusement, les autres parties n'ont jamais �t� termin�es, et la qu�te se termine donc sur un "cliffhanger" dans BG1.

- Version am�lior�e par Kerzenburgforum
Avec l'accord d'Ascalon, la fin est modifi�e de fa�on � ce qu'il n'y ait pas d'allusion aux �v�nements suivants et que la qu�te se termine r�ellement dans BG1. De plus, l'artefact peut �tre remis � deux endroits pour les voies du bien et du mal ; le corps de Wostok et le journal de Lugosch peuvent �tre apport�s au temple (voie du bien). Pour BGT et EET, pour la voie du bien, il y aura une petite suite dans les bas quartiers d'Athkatla si Wostok a �t� amen� au temple et que l'artefact a �t� donn� � l'une des deux options dans BG1. L'arme qui en r�sulte peut �tre ensuite am�lior�e par Cromwell et Cespenar.

Il y a un court cheminement pour la qu�te dans docs/walkthrough_serpents_of_abbathor.txt.


Baldur's Gate II :
Expand Down Expand Up @@ -215,7 +217,7 @@ VII. Historique des versions :

4.0 - 2021-09-08
- Division du mod en composants optionnels.
- "Des loups et des hommes" offre une seconde option d'installation o� une maison ("9" dans Dudleyville Walkthrough) � Beregost est utilis� � la place de la hutte � Haute Haie pour la compatibilit� avec Glam's NPC Pack.
- "Des loups et des hommes" offre une seconde option d'installation o� une maison ("9" dans Dudleyville Walkthrough) � Beregost est utilis� � la place de la hutte � Haute-Haie pour la compatibilit� avec Glam's NPC Pack.
- Traduction fran�aise, par deratiseur et jazira (relecture par tonton-thon).
- Traduction italienne, par Coland.
- Mise � jour de la traduction russe par Arkie.
Expand All @@ -242,49 +244,45 @@ VII. Historique des versions :
- Entr�e corrig�e dans cpmvars.tpa.

4.1 - 2021-09-14
-French version is now offered when installing.
-Translation of French readme completed.
- La version fran�aise est d�sormais propos�e lors de l'installation.
- La traduction du readme en fran�ais est termin�e.

4.2 - 2022-01-01
-French sounds integrated (bgee)
-"From men and Wolves (Beregost version)": reward should be in chest, not drawer.
- Les doublages fran�ais sont int�gr�s (bgee)
- "Des loups et des hommes (version B�r�gost)" : la r�compense devrait �tre dans le coffre, pas dans le tiroir.

4.3 - 2022-04-09
-"The Great Karlini": Ygnatius should spawn at Lions Way if he tells the PC to meet him there.
-Corrected typo in DeathVariable in ACQ13002.BAF
- "Le magnifique Karlini" : Ygnatius devrait appara�tre � la Voie du Lion s'il dit au protagoniste de le retrouver � cet endroit.
- Correction d'une coquille dans DeathVariable dans ACQ13002.BAF

4.4 - 2023-04-09
-"The Great Karlini": Ygnatius should REALLY spawn at Lions Way if he tells the PC to meet him there.
-English version: changed "localize" -> "locate".
-Install error on BG:EE for non-English versions fixed.
- "Le magnifique Karlini" : Ygnatius devrait VRAIMENT appara�tre � la Voie du Lion s'il dit au protagoniste de le retrouver � cet endroit.
- Version anglaise : modification de "localize" -> "locate".
- Correction de l'erreur d'installation de BG:EE pour les versions non anglaises.

4.5 - 2023-04-13
-Fixed install error for Russian version, by Arkie.
- Correction de l'erreur d'installation pour la version russe, par Arkie.

5.0 - 2023-06-01
-Component Serpenst of Abbathor has two install choices: Original version or Tweaked version. Tweaked version has closing of quest in BG1, including small follow-up in BGII for BGT/EET if PC helped Wostok to the end.
-Generally revised Serpents of Abbathor quest: more journal entries, no open quest ends, PC can change sides if agreed to kill Wostok, dialogue improvements.
-A short walkthrough for the component Serpents of Abbathor was added to AC_QUEST/docs/.
-Component "Jumper" has two install choices: original with Ugh&Jumper inside the cave and a compatibility alternative with them outside.
-Freed miners and Amnish guards should leave (Serpents of Abbathor).
-Removed wrong string refs from cres (Serpents of Abbathor).
-Taken mine should no longer contain contaminatd ore (Serpents of Abbathor).
-Removed wrong automap notes (AC4404.are).
-Removed leftover scripts from mod areas.
-Inserted unused journal entry if Tarash remained friendly (Serpents of Abbathor).
-Tarash should not spawn if quest was started with pamphlet (Serpents of Abbathor).
-Lugosch should drop the known Gundmagtor, not the unknown artefact (Serpents of Abbathor).
-Unified dwarven names (Lugosch, Tarash/Tarasch; Serpents of Abbathor).
-Gibberling Leather Armor should not be called Orc Leather (Home for the Gibberlings).
-Quest characters should not drop items in dialogue meant for the group but give it to the PC.
-Changed "diary" to "journal" (English version).
- Le composant les Serpents d'Abbathor a deux choix d'installation : version originale ou version am�lior�e. La version am�lior�e comprend la fin de la qu�te dans BG1, y compris une petite suite dans BGII pour BGT/EET si le protagoniste a aid� Wostok jusqu'� la fin.
- R�vision g�n�rale de la qu�te les Serpents d'Abbathor : plus d'entr�es de journal, pas de fin de qu�te en suspens, le protagoniste peut changer de camp s'il est d'accord pour tuer Wostok, am�lioration des dialogues.
- Un court cheminement pour le composant les Serpents d'Abbathor a �t� ajout� dans AC_QUEST/docs/.
- Le composant "� la recherche de Ricochet" a deux choix d'installation : l'original avec Ugh et Ricochet � l'int�rieur de la grotte et une alternative de compatibilit� avec les deux � l'ext�rieur.
- Les mineurs lib�r�s et les gardes amniens devraient partir (les Serpents d'Abbathor).
- Suppression des r�f�rences de cha�nes erron�es dans les fichiers cr�atures (les Serpents d'Abbathor).
- La mine conquise ne devrait plus contenir de minerai contamin� (les Serpents d'Abbathor).
- Suppression des notes erron�es sur les cartes automatiques (AC4404.are).
- Suppression des scripts restants dans les zones issues de mod.
- Insertion d'une entr�e de journal inutilis�e si Tarash reste amical (les Serpents d'Abbathor)
- Tarash ne devrait pas appara�tre si la qu�te a �t� commenc�e avec la brochure (les Serpents d'Abbathor).
- Lugosch devrait l�cher le Gundmagtor identifi�, et non l'artefact non identifi� (les Serpents d'Abbathor).
- Noms nains unifi�s (Lugosch, Tarash/Tarasch ; les serpents d'Abbathor).
- L'Armure en cuir de grouilleux ne devraient pas �tre appel�es Armure de cuir orque (�levage de grouilleux).
- Les personnages de qu�te ne devraient pas laisser tomber des objets dans les dialogues destin�s au groupe, mais les donner au protagoniste.
- Remplacement de "diary" par "journal" (version anglaise).

5.1 - 2023-xx-xx
-Fixed item description (Wostok's hammer version +5 does no missile damage)




- Description d'objet corrig�e (la version du Marteau de Wostok +5 n'inflige pas de d�g�ts de projectile)

***************************************************************************************************************

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2 changes: 1 addition & 1 deletion AC_QUEST/d/ACQ10100.D
Expand Up @@ -441,7 +441,7 @@ SAY @110
++ @113 + 23
END

IF ~~THEN BEGIN 23
IF ~~ THEN BEGIN 23
SAY @114
IF ~~ THEN DO ~SetGlobal("ACQSNAKEWORK","GLOBAL",2)PlaySound("GULP")Deactivate(MYSELF)~ UNSOLVED_JOURNAL @3000029 EXIT
END
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8 changes: 4 additions & 4 deletions AC_QUEST/tra/english/ACQ10100_tweak.tra
Expand Up @@ -39,7 +39,7 @@
@38 = ~[male emissary of Zhentarim]A wise choice to sell it to us - and a fortunate one, not only for us but I believe for you, as well. My deed here is done - farewell, <CHARNAME>. I have the strong feeling we will hear from you again.~
@39 = ~I have this powerful dwarven artefact called Gundmagtor here I would like to get rid of.~
@40 = ~I really want the Gundmagtor to be gone from existence. Please destroy it, here is the gold.~
@41 = ~[Thalantyr]Powerful indeed - not for the uninformed, but I see it clearly. End very evil - too evil. I could destroy it for you, but I need quite some resources to do so. It would cost you 1000 gold.~
@41 = ~[Thalantyr]Powerful indeed - not for the uninformed, but I see it clearly. And very evil - too evil. I could destroy it for you, but I need quite some resources to do so. It would cost you 1000 gold.~
@42 = ~Wait, what? Destroy it? And I should pay for it? No, this is a huge misunderstanding. I'm gone.~
@43 = ~That sounds appropriate. I really want this thing to be gone from existence. Here is the gold.~
@44 = ~That sounds appropriate but I don't have enough gold with me.~
Expand Down Expand Up @@ -84,7 +84,7 @@
@129 = ~Fine, I can do that.~
@130 = ~I'll take the hammer, but I'm not a bard. You want his tale spread you'll have to do it yourself.~
@131 = ~[Gorgar Blaurock]We do not expect you to tell any stories. Just tell whoever is interested in this hammer who it is from.~
@132 = ~[Gorgar Blaurock]This is all we would ask of you.~
@132 = ~[Gorgar Blaurock]This is all we would ask of you.~
@133 = ~You saw me? Do you know what happened to my friend Imoen?~
@134 = ~You saw me? Do you know what happened to this mage Irenicus?~
@135 = ~[Gorgar Blaurock]Farewell, <CHARNAME>. Moradin be with you.~
Expand Down Expand Up @@ -117,6 +117,6 @@
@162 = ~It seems I don't have that much money.~
@163 = ~[Cespenar]I goes back to digging through backpacks.~
/*
@164 =
@165 =
@164 =
@165 =
*/
2 changes: 1 addition & 1 deletion AC_QUEST/tra/english/ACQ17000.tra
Expand Up @@ -33,7 +33,7 @@
@32 = ~Well, I only know that he is a great mage. What else is there?~
@33 = ~As you wish... Hey there! A round for me and my friends!~
@34 = ~Attention then. Karlini was not always called Karlini. His real name is Karl Jansen, and his origins lay in Amn. His family has long been established there and is great in the turnip trade, so they say. But that was not enough for the great Karlini. He wanted more! He wanted to fly high! He wanted to fly as high as a gnome could go.~
@35 = ~And he managed it, Garl Glitzergold be my witness!~
@35 = ~And he managed it, Garl Glittergold be my witness!~
@36 = ~He has developed the basic formulas for probably a dozen spells, invented the soaring marble cake and he created a hybrid between tapir and macaque (do not ask me what has become of it, though).~
@37 = ~He is the originator of the formula "Gold to Stone" (his only flop in more than 100 years) and "Karlini's Cold Cobblers Clutch" (an evolution of Bigby's work, I think).~
@38 = ~And he was the first gnome who... but I think you don't want to know that, not in this detail. In any case, Karlini wrote down all his discoveries and records into one book. This spellbook bristles with irreplaceable knowledge of gnome wisdom... however Karlini has been missing for some time, and nobody knows what exactly happened to him.~
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