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Releases: Jedi515/sts-jedi

Jedi Mod 0.2.4

02 Jan 14:59
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New: Bloody Hammer.
Ironchad, rare, 1, skill. Perma-upgrade a card in your hand. Can only pull cards that are in your master-deck and aren't upgraded there (so if you armaments/apoth before - you're still safe)

probably last release here, next one should be in workshop already.

Jedi Mod 0.2.3

01 Jan 11:34
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NEW:
Blue. Rare. Skill. 2. Bruteforce:
Evoke your rightmost lightning orb till it hits selected enemy 3(4) times. Exhaust. Bypasses electro.
"Death by RNG"

Jedi Mod 0.2.2

30 Dec 11:24
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Have some daft punk memes. Blame Deadeye from Rhapublic for this one.

Jedi Mod 0.2.1

29 Dec 14:26
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Just read mts description really.

Jedi Mod 0.2.0

28 Dec 12:44
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Just read MTS description really

added a shrinking relic and slightly adjusted some things.

Jedi Mod 0.1.9

25 Dec 14:55
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Anyone ever reads those?

Added a nat20 roll on strike event and card, along with leech is now usable by beaked and glutton. Also new relic that benefits from having more relics.

Jedi Mod 0.1.8

23 Dec 12:08
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Added new relics.
NEW:
Leech. -1 hp loss, minimum 1. Ironchad only.
Crown of Simplicity. Double play all starter cards (including bash, neutralize, zap etc etc.)
First Aid Kit. 2 regen whenever you take unblocked attack damage. not blocking byrds mvp.

Jedi Mod 0.1.7

21 Dec 16:39
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New: Paper Faux. Finally a paper lock-on relic.

it's 2:40 am. why am i still here? just to suffer.

Jedi Mod 0.1.6

20 Dec 15:59
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+2 relics, 1 green 1 event. Today i turned on to the dark side cuz holy heck coding hurt my body.

And i completely forgot to attach .jar. My excuse is it was 2 am.

Jedi Mod 0.1.5

17 Dec 14:47
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Didn't really have much time to work on it today so there's only one card added.

NEW:
Ironchad
Striking Strike: Attack, 1, Rare. Deal 6 damage, play a random non-character restricted strike on a same target. Exhaust.

CHANGE:
Lock'n'Load now costs 2, but applies equal lock-on and lightning channels.