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feat(game-screen): wip add turbo funcionality #16

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@JeffersonCarvalh0 JeffersonCarvalh0 commented Mar 25, 2020

Closes #9

Obs: In order to set the turbo, the obstacle's timespan is changed from 1500ms to 750ms. When this happens, the css "corrects" the new obstacle's position based on the new timespan, which causes it to jump forward(when the turbo is activated) or backwards(when the turbo is deactivated). The obstacle's movement implementation should be changed to avoid this undesired effect

@JeffersonCarvalh0 JeffersonCarvalh0 self-assigned this Mar 25, 2020
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Turbo
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