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MandelbrotFractalExplo-Shaders

Simple viz tool to explore Mandelbrot’s fractal - this version use a shader (GLSL).

Shader usage leads to a trade-off : animation and controls are much smoother in this version, but limitation in GPU’s high precision floating point calculations forbids zooming in too deeply. Exemple images (to compare with this version without shader) :

Capture 1 shows lack of precision

Capture 2 shows more precision degration

Capture 3 shows pixelisation


TO DO

Add colors