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Unable to install in Engine or Game #270
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UBT-UnrealEditor-Win64-Development.txt here's the log file |
Have the same issue |
Hello folks! |
I only have this problem when directly trying to open the .uproject with Rider.
Here is my log with the addition: This is the error Rider is showing: |
I'm not sure if we are having the same problem. But I was getting similar error messages, and was able to fix it with these steps:
Basically, try uninstalling everything. Reinstall things with Rider being the final step. |
Thanks. It did work. |
Thanks for sharing your insights. |
Sorry for leaving my comment here. I have the same issue too. "Failed to build RiderLink plugin" message show me in Only UE 5.3.2 In my Environment
ps. Sorry for bad english |
Hey, check my answer here: |
Sorry. Not working... |
Hello folks, sorry for taking forever to get back to this issue. It's been years and we're still trying to get a proper repro for this case, as It happens seemingly randomly and it randomly resolves itself after some time e.g. cleaning project doesn't work, rebooting PC doesn't work, leaving PC and doing nothing for couple of hours randomly fixes the issue and allows to update the plugin normally >< Unfortunately, this is not an actionable solution in any shape or form. |
Hi @DecoyRS , reinstalling the engine worked to me. In my opinion this is related to changes inside the engine and Rider cached information on AppData. The fix I proposed in my comment didn't even lasted for long... |
A little late to the game but wanted to report same here! Reinstalling the 5.4.4 engine worked for me. |
Running AutomationTool...
Using bundled DotNet SDK version: 6.0.302
Starting AutomationTool...
Parsing command line: BuildPlugin -Unversioned -Plugin=C:\Users\johan\AppData\Local\Temp\UnrealLink\Dudovyl\RiderLink.uplugin -Package=C:\Users\johan\AppData\Local\Temp\UnrealLink\Porupuz
Initializing script modules...
Total script module initialization time: 0.26 s.
Executing commands...
Copying 394 file(s) using max 64 thread(s)
Reading plugin from C:\Users\johan\AppData\Local\Temp\UnrealLink\Porupuz\HostProject\Plugins\RiderLink\RiderLink.uplugin...
Building plugin for host platforms: Win64
Running: E:\Unreal\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "E:\Unreal\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" UnrealEditor Win64 Development -Project="C:\Users\johan\AppData\Local\Temp\UnrealLink\Porupuz\HostProject\HostProject.uproject" -plugin="C:\Users\johan\AppData\Local\Temp\UnrealLink\Porupuz\HostProject\Plugins\RiderLink\RiderLink.uplugin" -noubtmakefiles -manifest="C:\Users\johan\AppData\Local\Temp\UnrealLink\Porupuz\HostProject\Saved\Manifest-UnrealEditor-Win64-Development.xml" -nohotreload -log="C:\Users\johan\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Unreal+UE_5.3\UBT-UnrealEditor-Win64-Development.txt"
Log file: C:\Users\johan\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Unreal+UE_5.3\UBT-UnrealEditor-Win64-Development.txt
Total execution time: 5.10 seconds
Unhandled exception: System.ArgumentNullException: Value cannot be null. (Parameter 'element')
at System.Attribute.GetCustomAttributes(MemberInfo element, Type attributeType, Boolean inherit)
Failed to build RiderLink plugin for E:\Unreal\UE_5.3
Failed to build RiderLink plugin
I have my projects in the disk "E:".
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