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HElp,Failed to build RiderLink plugin at E:\UE_5.3." #278
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Same here, and I see there is a lot of people with this issue... |
My workaround is (Unreal 5.3):
Looks like they have an issue in the way they tell the UnrealBuildTool to build the plugin, wrong parameters. |
Getting the same thing in 5.4. Honestly have never had the rider plugin ever just be able to install after a fresh install of the ide. It either gives me this same error message or gets stuck at 73% when installing for hours. |
@linqen unfortunately, we use officially provided tools by Epic Games and use their recommended arguments :( |
@hypoxiastars what's your version of Rider? |
@omgAyane in your case, you get an internal compiler crash (the message should be visible in the RiderLink installation panel).
|
Oh interesting okay. I'm using ue5.4 and have VS2022 17.9.5. VS and Rider were both installed on my C drive. Which has 712gb free of 930gb. |
@omgAyane huh... Do you have swap enabled and what's your RAM size? |
64gb of RAM. Where can I check for the disk swap is enabled? Is that a page file thing? |
Same Issue : Running AutomationTool... |
Running AutomationTool...
Using bundled DotNet SDK version: 6.0.302
Starting AutomationTool...
Parsing command line: BuildPlugin -Unversioned -Plugin=C:\Users\27149\AppData\Local\Temp\UnrealLink\Kiboxub\RiderLink.uplugin -Package=C:\Users\27149\AppData\Local\Temp\UnrealLink\Jirakaf
Initializing script modules...
Unhandled exception: System.Exception: Script module "E:\UE_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll" not found for record "E:\UE_5.3\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json"
at UnrealBuildBase.CompileScriptModule.Build(RulesFileType RulesFileType, HashSet
1 FoundProjects, IEnumerable
1 BaseDirectories, IEnumerable1 DefineConstants, BuildFlags BuildFlags, Boolean& bBuildSuccess, Action
1 OnBuildingProjects, ILogger Logger) in E:\UE_5.3\Engine\Source\Programs\Shared\EpicGames.Build\System\CompileScriptModules.cs:line 350at UnrealBuildBase.CompileScriptModule.InitializeScriptModules(RulesFileType RulesFileType, String ScriptsForProjectFileName, List
1 AdditionalScriptsFolders, Boolean bForceCompile, Boolean bNoCompile, Boolean bUseBuildRecords, Boolean& bBuildSuccess, Action
1 OnBuildingProjects, ILogger Logger) in E:\UE_5.3\Engine\Source\Programs\Shared\EpicGames.Build\System\CompileScriptModules.cs:line 196at AutomationToolDriver.Program.MainProc() in E:\UE_5.3\Engine\Source\Programs\AutomationTool\Program.cs:line 478
AutomationTool executed for 0h 0m 0s
AutomationTool exiting with ExitCode=1 (Error_Unknown)
BUILD FAILED
无法为 E:\UE_5.3 构建 RiderLink 插件
Failed to build RiderLink plugin
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