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runIde purges /build/idea-sandbox/plugins #188
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I can confirm this is very annoying. |
It's intended. |
Could you elaborate how i can install a third-party intellij plugin from gradle? I have read through #14 and #17, but all examples there explain how to deploy a subproject. My plugin depends on intellij-rust, and i'd like to not to clone that repo into my project and build it myself for obvious reasons. Unfortunately, the |
Sure. Copy third-party plugin to sandbox directory during |
That would require the plugin to be bundled with gradle (intellij-rust is, luckily) and me to clone, build, and keep it up-to-date myself, wouldn't it? Even if that is theoretically possible right now, what would i do if a plugin is closed source, or has no build instructions/is not built with gradle? Before i upgraded to 0.25.0 i was able to install and update plugins from the spawned intellij instance's settings window, which was really convenient. Is there a way to define exceptions for prepareSandbox' purging behaviour? |
Of course, it's not, you just need to copy compiled file like it's done in the comment I mentioned.
It doesn't change anything, you just need to copy jar file or unpack zip to sandbox directory.
No, as I said, it's a |
i have solved it like this.
but it obviously works only for the 2017.1 community edition. Is there a better way to get the path to the current Intellij's /config/plugin folder? |
Retrieving the path to config directory of any IDE is out of scope this plugin. There is no such thing as |
It would be nice if there was a setting to disable this behavior, to test whether a plugin saves its settings correctly and could read these again. |
@lukbukkit file a separate bug report, please, likely your problem has nothing to do with this issue as the settings ARE NOT stored in |
I've created a new issue and described my problem in detail: #359 |
I am very sorry, but i have to bother you again. After upgrading to 0.25.0 gradle purges every installed plugin from
/build/idea-sandbox/plugins
duringprepareSandbox
, and not just the one i am currently developing.Since my plugin depends on another plugin, i have to reinstall the other plugin everytime i build. Is there any way around that?
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