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Releases: JitteSochin/EQ2LayoutEditor

2016.11.29

30 Nov 01:39
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Layout Library Added

2016.09.27

28 Sep 02:03
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HouseID is now treated as a string

2016.08.16

16 Aug 19:44
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Allowed for cloning to pull from crate.

2016.07.18

19 Jul 00:54
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Added diff tool

2016.07.07

07 Jul 20:33
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  • Oval spacing is now equidistant.
  • All XYZ is now XZY to line up with the game formatting of coordinates.

2016.07.06

06 Jul 14:03
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  • Updated Circle UI to flow better
  • Updated Circle UI to change axis titles on axis change
  • Fixed axes on ovals to actually be on X/Y for Z plane ovals (X was Y, Y was X)
  • Corrected typo
    • Ending Z (Sprial)
    • Ending Z (Spiral)

2016.07.05

05 Jul 14:08
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Updated circle functionality to be able to do ovals. Just add in the X and Y Radius values. Default behavior will sync these.

Y Radius is ignored for spirals.

Graphic preview of layout added. This is still in development and I welcome any feedback of this.

2016.06.27

27 Jun 15:46
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Update to mirroring

  • Added the option to extract an item from the crate if it exists for mirroring

2016.06.17

17 Jun 06:04
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Update for hexadecimal house numbers

2016.05.07

07 May 14:50
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Bug fix to item cloning
Added mirroring of items
Added deglobalization suggested by JesDer