Ouya-Target for Monkey
I won't update this repo anymore. It was created when the Monkey-Language hadn't support for OUYA. Nowadays Monkey supports OUYA out of the box. :-)
This is an Ouya-Target for the Monkey-Language.
It's based on the ODK Version 1.0 and Monkey v68. (it does NOT work with older version, cause it uses the new Target-System).
cd /Applications/Monkey/targets
git clone https://github.com/JochenHeizmann/monkey-ouya.git ./ouya
Create a new file "ouya.monkey" in the Monkey trans builders directory (/Applications/Monkey/src/transcc/builders) with the following content:
Import android
Class OuyaBuilder Extends AndroidBuilder
Method New( tcc:TransCC )
Super.New( tcc )
End
End
Add the following import to it (/Applications/Moneky/src/transcc/builders/builders.monkey)
Import ouya
builders.Set "ouya",New OuyaBuilder( tcc )
cd /Applications/Monkey/src/transcc
[ -d transcc.build ] && rm -rf transcc.build
/Applications/Monkey/bin/transcc_macos -config=release -target=C++_Tool -build transcc.monkey
cp /Applications/Monkey/bin/transcc_macos /Applications/Monkey/bin/transcc_macos_backup
cp ./transcc.build/cpptool/main_macos /Applications/Monkey/bin/transcc_macos
If you call transcc without parameters OuyaGame should appear as target:
/Applications/Monkey/bin/transcc_macos
(output: Valid targets: Android_Game C++_Tool Glfw_Game Html5_Game Ouya_Game iOS_Game)
To check the OUYA-Controller you can use the standard Monkey Key-Commands. The O-U-Y-A Buttons are mapped to KEY_O, KEY_U, KEY_Y, KEY_A. The DPad is mapped to KEY_DOWN, KEY_LEFT, KEY_RIGHT, KEY_UP. L1, L2, L3 are mapped to KEY_1, KEY_2, KEY_3. R1, R2, R3 to KEY_8, KEY_9, KEY_0.
The TouchPad is mapped to the default TouchX, TouchY-Commands.
A class (OuyaPayment) to handle the payment is already included. But to use it from Monkey it has to be wrapped. For this purpose you'll find a Payment module in this repo. If you want to use it you should move the directory "ouyaiap" to your modules-folder (/Applications/Monkey/modules/).
Check the official Ouya-Doc before you use it, so you know what happens behind the scenes.
This target is experimental. It would probably be better to use the new Gamepad-Commands instead of a Gamecontroller-to-Key-Mapping, but for now it works - and I quite like it that I don't have to alter my code if I already use Cursor-Key-Controls.
This is public domain.
No warranty implied; use at your own risk.