Ouya target for monkey
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Ouya-Target for Monkey


I won't update this repo anymore. It was created when the Monkey-Language hadn't support for OUYA. Nowadays Monkey supports OUYA out of the box. :-)

What's this?

This is an Ouya-Target for the Monkey-Language.

It's based on the ODK Version 1.0 and Monkey v68. (it does NOT work with older version, cause it uses the new Target-System).


Clone this repo into the Monkey targets directory

cd /Applications/Monkey/targets
git clone https://github.com/JochenHeizmann/monkey-ouya.git ./ouya

Create a new builder.

Create a new file "ouya.monkey" in the Monkey trans builders directory (/Applications/Monkey/src/transcc/builders) with the following content:

Import android

Class OuyaBuilder Extends AndroidBuilder
    Method New( tcc:TransCC )
        Super.New( tcc )

Add the new builder.

Add the following import to it (/Applications/Moneky/src/transcc/builders/builders.monkey)

Import ouya

Also add a instance of it to the Builder-Map:

builders.Set "ouya",New OuyaBuilder( tcc )

Compile transcc and replace the original Monkey trans bianry:

cd /Applications/Monkey/src/transcc
[ -d transcc.build ] && rm -rf transcc.build
/Applications/Monkey/bin/transcc_macos -config=release -target=C++_Tool -build transcc.monkey
cp /Applications/Monkey/bin/transcc_macos /Applications/Monkey/bin/transcc_macos_backup
cp ./transcc.build/cpptool/main_macos /Applications/Monkey/bin/transcc_macos

Check if everthing was successful.

If you call transcc without parameters OuyaGame should appear as target:

(output: Valid targets: Android_Game C++_Tool Glfw_Game Html5_Game Ouya_Game iOS_Game)

The Ouya-Controller

To check the OUYA-Controller you can use the standard Monkey Key-Commands. The O-U-Y-A Buttons are mapped to KEY_O, KEY_U, KEY_Y, KEY_A. The DPad is mapped to KEY_DOWN, KEY_LEFT, KEY_RIGHT, KEY_UP. L1, L2, L3 are mapped to KEY_1, KEY_2, KEY_3. R1, R2, R3 to KEY_8, KEY_9, KEY_0.

The TouchPad is mapped to the default TouchX, TouchY-Commands.

The Payment Module

A class (OuyaPayment) to handle the payment is already included. But to use it from Monkey it has to be wrapped. For this purpose you'll find a Payment module in this repo. If you want to use it you should move the directory "ouyaiap" to your modules-folder (/Applications/Monkey/modules/).

Check the official Ouya-Doc before you use it, so you know what happens behind the scenes.


This target is experimental. It would probably be better to use the new Gamepad-Commands instead of a Gamecontroller-to-Key-Mapping, but for now it works - and I quite like it that I don't have to alter my code if I already use Cursor-Key-Controls.


This is public domain.
No warranty implied; use at your own risk.