#include <stdio.h>
struct Profile {
char *languages[7];
char *frameworks[5];
};
struct Profile joel = {
.languages = {"C++", "Assembly", "Python", "PowerShell", "TypeScript", "SQL", NULL},
.frameworks = {"Django", "Flask", "Tailwind", "Bootstrap", NULL}
};
void DisplayProfile(const char *category, char *arr[]) {
printf("\n### %s\n", category);
for(int i = 0; arr[i] != NULL; i++) {
printf("- %s\n", arr[i]);
}
}
int main() {
DisplayProfile("Languages", joel.languages);
DisplayProfile("Frameworks", joel.frameworks);
return 0;
}
Pinned Loading
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Kernel-Driver
Kernel-Driver PublicA kernel-mode driver designed for low-level interaction with a game, providing essential functionalities such as attaching to a target process, reading virtual memory, and writing virtual memory.
C++ 4
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kylechui/nvim-surround
kylechui/nvim-surround PublicAdd/change/delete surrounding delimiter pairs with ease. Written with โค๏ธ in Lua.
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