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KBNHud v5: Drums of Heaven Edition
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Fat changelog, see wiki
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Jotunn committed Dec 11, 2020
1 parent 7edf374 commit aa1d8c4
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Showing 806 changed files with 61,182 additions and 37,435 deletions.
164 changes: 101 additions & 63 deletions README.md

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3 changes: 3 additions & 0 deletions Screenshot Album.html
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<script>
location.href = 'https://imgur.com/a/afZxXt2'
</script>
73 changes: 73 additions & 0 deletions ^customizations/#colors/ccolors_clientscheme.res
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Scheme
{
Colors
{
/////////// COLOR CUSTOMIZATION SECTION ///////////
/////////// ///////////
/////////// THESE ARE HUD COLORS THAT SOME USERS ///////////
/////////// MAY WISH TO MODIFY, BUT WOULD REQUIRE ///////////
/////////// EDITING MANY FILES TO ACHIEVE. ///////////
/////////// ///////////
/////////// NUMBERS: RED GREEN BLUE ALPHA ///////////
/////////// LEAVE THE ALPHA AS IS! ///////////
/////////// ONLINE COLOR PICKERS ARE YOUR FRIENDS! ///////////
/////////// READ THE README FOR SOME USEFUL INFO! ///////////

//Crosshairs
"Crosshair 1" "255 255 255 255"
"Crosshair 2" "255 255 255 255"

//Hitmarker
"HitMarker" "255 255 255 255"

//Aim Guide
"Aim Guide" "0 0 0 255"

//Health indicator at normal health.
"Base Health" "255 255 255 255"
"Base Health Shadow" "0 0 0 255"

//When you are low health, the health indicator blinks rapidly between 1 and 2 for the value, 1 and 3 for the cross BG if enabled.
"Low Health flash 1" "255 0 0 255"
"Low Health flash 2" "255 75 75 255"
"Low Health flash 3" "255 75 75 75" //Must have the same RGB values as flash 2, excepting the alpha variable

//When you are overhealed, health blinks rapidly between these two colors.
"Overheal flash 1" "75 175 255 255"
"Overheal flash 2" "150 200 255 75"

//Colors when looking at friendly player.
"TargetID Base Health" "255 255 255 255"
"TargetID Low Health" "255 0 0 255"
"TargetID Overheal" "75 175 255 255"

//Engy Metal counter.
"Metal Base" "255 255 255 100" //Partly transparent to reduce impact to visibility near the crosshair
"Metal Shadow" "0 0 0 100" //ditto

//Engy + Spy Building Panels.
"Not Built Label" "255 255 255 155" //Base color for the "Not Built" label
"ProgressOffWhite" "255 255 255 155" //Base color for meter bars, icons, and text
"ProgressBackground" "0 0 0 155" //BG color for meter bars
"HealthFg" "255 255 255 155" //Health meter boxes
"HealthBgGrey" "0 0 0 155" //Health meter box BG
"LowHealthRed" "255 0 0 155" //Health meters when health is low
"AlertBG" "205 50 50 160" //BG color for repair and sapper alerts

//Uber meter colors.
"Ubercharge percentage" "255 255 255 255"
"Ubercharge bar" "255 255 255 255"

//When Uber is full, the meter and percentage blink between these two colors. Default is idential to overheal flashes.
"Full Ubercharge flash 1" "75 175 255 255"
"Full Ubercharge flash 2" "150 200 255 255"

//Base ammo counter colors
"Ammo in clip" "235 235 235 255"
"Ammo in reserve" "235 235 235 255"

//Blinks rapidly between these two colors when your ammo is low. Default is idential to low health flashes 1 and 2.
"Low Ammo flash 1" "200 0 0 255"
"Low Ammo flash 2" "255 75 75 255"
}
}
Binary file added ^customizations/#crosshairs/TF2Crosshairs.png
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88 changes: 88 additions & 0 deletions ^customizations/#crosshairs/crosshairs_hudlayout.res
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//////////////////////////////////////////////////////////////////////////////////////////////
//****************************************INSTRUCTIONS**************************************//
// //
// CHECK THE GUIDE IMAGE TO SEE WHAT EACH ONE LOOKS LIKE! //
// //
//////////////////////////////////////////////////////////////////////////////////////////////

"Resource/HudLayout.res"
{
//****************************************************************************//
//** HUD CROSSHAIR **//
//****************************************************************************//

CustomCrosshair1
{
//////////////////////////////////////////////////////////////////
// CROSSHAIR VISIBILITY //
// ---------------------------------------------------------- //
// "visible" "1" = Enabled "visible" "0" = Disabled //
//////////////////////////////////////////////////////////////////

"visible" "0" "controlName" "CExLabel" "fieldName" "CustomCrosshair" "enabled" "1" "zpos" "2" "textAlignment" "center"

//////////////////////////////////////////////////////////////////
// CROSSHAIR TYPE //
// ---------------------------------------------------------- //
// The "labelText" can be changed to display different types of //
// crosshairs, each alphabet letter / symbol represents //
// a different crosshair. Checkout the TF2Crosshairs.png to see //
// the different options and their attached letter //
//////////////////////////////////////////////////////////////////

"labelText" "a"

//////////////////////////////////////////////////////////////////
// CROSSHAIR SIZE & PROPERTIES //
// ---------------------------------------------------------- //
// The crosshair size can be any number between 10 and 30 //
// //
// The Outline can be toggled between ON and OFF //
//////////////////////////////////////////////////////////////////

"font" "Size:10 | Outline:OFF"

//////////////////////////////////////////////////////////////////
// CROSSHAIR POSITION //
// ---------------------------------------------------------- //
// "xpos" represents the horizontal crosshair position //
// "ypos" represents the vertical crosshair position //
// Adjust the values in order to perfectly center the crosshair //
//////////////////////////////////////////////////////////////////

"xpos" "c-50"
"ypos" "c-50"
"wide" "100"
"tall" "100"

//////////////////////////////////////////////////////////////////
// CROSSHAIR COLOR //
// ---------------------------------------------------------- //
// The color is a R. (red) G. (green) B. (blu) A. (alpha) code //
// Adjust each value to get the desired color //
// //
// If you change this value, make sure to also change the //
// second animation definition in //
// crosshair_animation.txt to match //
//////////////////////////////////////////////////////////////////

"fgcolor" "Crosshair 1"
}
CustomCrosshair2 //Same as above, this second crosshair will allow you to have both a crosshair and KonrWings; see guide for the variations of KonrWings.
{

"visible" "0" "controlName" "CExLabel" "fieldName" "CustomCrosshair" "enabled" "1" "zpos" "2" "textAlignment" "center"

"labelText" "I"

"font" "Size:18 | Outline:OFF"

"xpos" "c-50"
"ypos" "c-50"
"wide" "100"
"tall" "100"

"fgcolor" "Crosshair 2"
}
}

Binary file added ^customizations/#hitmarkers/hitmarkers.png
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188 changes: 188 additions & 0 deletions ^customizations/#hitmarkers/hitmarkers_hudlayout.res
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//////////////////////////////////////////////////////////////////////////////////////////////
//****************************************INSTRUCTIONS**************************************//
// //
// SET VISIBLE TO '1' FOR THE HITMARKER YOU WANT TO USE //
// //
// CHECKOUT THE HITMARKER.PNG IMAGE TO SEE WHAT THEY LOOK LIKE! //
// //
// OLORS CAN BE CUSTOMIZED IN THE #COLORS FOLDER //
// //
//////////////////////////////////////////////////////////////////////////////////////////////

"Resource/HudLayout.res"
{
///////////////////////////////////////////////////////////////////////////////
//////////////////////////////////OVERWATCH////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////

"^Hitmarker"
{
"visible" "0"
"drawcolor" "HitMarker"

"xpos" "c-12"
"ypos" "c-11"
"wide" "24"
"tall" "24"
"zpos" "0"

"controlName" "ImagePanel"
"fieldName" "^Hitmarker"
"enabled" "1"
"image" "replay/thumbnails/hitmarkers/^_hitmarker"
"scaleImage" "1"
"alpha" "0"
}

"BracketsHitmarker"
{
"visible" "0"
"drawcolor" "HitMarker"

"xpos" "c-12"
"ypos" "c-12"
"wide" "24"
"tall" "24"

"controlName" "ImagePanel"
"fieldName" "BracketsHitmarker"
"enabled" "1"
"zpos" "0"
"image" "replay/thumbnails/hitmarkers/brackets_hitmarker"
"scaleImage" "1"
"alpha" "0"
}

"CircleHitmarker"
{
"visible" "0"
"drawcolor" "HitMarker"

"xpos" "c-12"
"ypos" "c-12"
"wide" "24"
"tall" "24"
"zpos" "0"

"controlName" "ImagePanel"
"fieldName" "CircleHitmarker"
"enabled" "1"
"image" "replay/thumbnails/hitmarkers/circle_hitmarker"
"scaleImage" "1"
"alpha" "0"
}

"DotHitmarker"
{
"visible" "0"
"drawcolor" "HitMarker"

"xpos" "c-12"
"ypos" "c-12"
"wide" "24"
"tall" "24"
"zpos" "0"

"controlName" "ImagePanel"
"fieldName" "DotHitmarker"
"enabled" "1"
"image" "replay/thumbnails/hitmarkers/dot_hitmarker"
"scaleImage" "1"
"alpha" "0"
}

"DotsCircleHitmarker"
{
"visible" "0"
"drawcolor" "HitMarker"

"xpos" "c-12"
"ypos" "c-12"
"wide" "24"
"tall" "24"
"zpos" "0"

"controlName" "ImagePanel"
"fieldName" "DotsCircleHitmarker"
"enabled" "1"
"image" "replay/thumbnails/hitmarkers/dots_hitmarker"
"scaleImage" "1"
"alpha" "0"
}

"HollowCrossHitmarker"
{
"visible" "0"
"drawcolor" "HitMarker"

"xpos" "c-12"
"ypos" "c-12"
"wide" "24"
"tall" "24"
"zpos" "0"

"controlName" "ImagePanel"
"fieldName" "HollowCrossHitmarker"
"enabled" "1"
"image" "replay/thumbnails/hitmarkers/hollowcross_hitmarker"
"scaleImage" "1"
"alpha" "0"
}

"OverwatchHitmarker"
{
"visible" "0"
"drawcolor" "HitMarker"

"xpos" "c-12"
"ypos" "c-12"
"wide" "24"
"tall" "24"
"zpos" "0"

"controlName" "ImagePanel"
"fieldName" "OverwatchHitmarker"
"enabled" "1"
"image" "replay/thumbnails/hitmarkers/ow_hitmarker"
"scaleImage" "1"
"alpha" "0"
}

"WingsHitmarker"
{
"visible" "0"
"drawcolor" "HitMarker"

"xpos" "c-12"
"ypos" "c-11"
"wide" "24"
"tall" "24"
"zpos" "0"

"controlName" "ImagePanel"
"fieldName" "WingsHitmarker"
"enabled" "1"
"image" "replay/thumbnails/hitmarkers/wings_hitmarker"
"scaleImage" "1"
"alpha" "0"
}

"XHitmarker"
{
"visible" "0"
"drawcolor" "HitMarker"

"xpos" "c-12"
"ypos" "c-12"
"wide" "24"
"tall" "24"
"zpos" "0"

"controlName" "ImagePanel"
"fieldName" "XHitmarker"
"enabled" "1"
"image" "replay/thumbnails/hitmarkers/x_hitmarker"
"scaleImage" "1"
"alpha" "0"
}
}
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