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Fat changelog, see wiki
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<script> | ||
location.href = 'https://imgur.com/a/afZxXt2' | ||
</script> |
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Scheme | ||
{ | ||
Colors | ||
{ | ||
/////////// COLOR CUSTOMIZATION SECTION /////////// | ||
/////////// /////////// | ||
/////////// THESE ARE HUD COLORS THAT SOME USERS /////////// | ||
/////////// MAY WISH TO MODIFY, BUT WOULD REQUIRE /////////// | ||
/////////// EDITING MANY FILES TO ACHIEVE. /////////// | ||
/////////// /////////// | ||
/////////// NUMBERS: RED GREEN BLUE ALPHA /////////// | ||
/////////// LEAVE THE ALPHA AS IS! /////////// | ||
/////////// ONLINE COLOR PICKERS ARE YOUR FRIENDS! /////////// | ||
/////////// READ THE README FOR SOME USEFUL INFO! /////////// | ||
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//Crosshairs | ||
"Crosshair 1" "255 255 255 255" | ||
"Crosshair 2" "255 255 255 255" | ||
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//Hitmarker | ||
"HitMarker" "255 255 255 255" | ||
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//Aim Guide | ||
"Aim Guide" "0 0 0 255" | ||
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//Health indicator at normal health. | ||
"Base Health" "255 255 255 255" | ||
"Base Health Shadow" "0 0 0 255" | ||
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//When you are low health, the health indicator blinks rapidly between 1 and 2 for the value, 1 and 3 for the cross BG if enabled. | ||
"Low Health flash 1" "255 0 0 255" | ||
"Low Health flash 2" "255 75 75 255" | ||
"Low Health flash 3" "255 75 75 75" //Must have the same RGB values as flash 2, excepting the alpha variable | ||
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//When you are overhealed, health blinks rapidly between these two colors. | ||
"Overheal flash 1" "75 175 255 255" | ||
"Overheal flash 2" "150 200 255 75" | ||
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//Colors when looking at friendly player. | ||
"TargetID Base Health" "255 255 255 255" | ||
"TargetID Low Health" "255 0 0 255" | ||
"TargetID Overheal" "75 175 255 255" | ||
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//Engy Metal counter. | ||
"Metal Base" "255 255 255 100" //Partly transparent to reduce impact to visibility near the crosshair | ||
"Metal Shadow" "0 0 0 100" //ditto | ||
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//Engy + Spy Building Panels. | ||
"Not Built Label" "255 255 255 155" //Base color for the "Not Built" label | ||
"ProgressOffWhite" "255 255 255 155" //Base color for meter bars, icons, and text | ||
"ProgressBackground" "0 0 0 155" //BG color for meter bars | ||
"HealthFg" "255 255 255 155" //Health meter boxes | ||
"HealthBgGrey" "0 0 0 155" //Health meter box BG | ||
"LowHealthRed" "255 0 0 155" //Health meters when health is low | ||
"AlertBG" "205 50 50 160" //BG color for repair and sapper alerts | ||
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//Uber meter colors. | ||
"Ubercharge percentage" "255 255 255 255" | ||
"Ubercharge bar" "255 255 255 255" | ||
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//When Uber is full, the meter and percentage blink between these two colors. Default is idential to overheal flashes. | ||
"Full Ubercharge flash 1" "75 175 255 255" | ||
"Full Ubercharge flash 2" "150 200 255 255" | ||
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//Base ammo counter colors | ||
"Ammo in clip" "235 235 235 255" | ||
"Ammo in reserve" "235 235 235 255" | ||
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//Blinks rapidly between these two colors when your ammo is low. Default is idential to low health flashes 1 and 2. | ||
"Low Ammo flash 1" "200 0 0 255" | ||
"Low Ammo flash 2" "255 75 75 255" | ||
} | ||
} |
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////////////////////////////////////////////////////////////////////////////////////////////// | ||
//****************************************INSTRUCTIONS**************************************// | ||
// // | ||
// CHECK THE GUIDE IMAGE TO SEE WHAT EACH ONE LOOKS LIKE! // | ||
// // | ||
////////////////////////////////////////////////////////////////////////////////////////////// | ||
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"Resource/HudLayout.res" | ||
{ | ||
//****************************************************************************// | ||
//** HUD CROSSHAIR **// | ||
//****************************************************************************// | ||
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CustomCrosshair1 | ||
{ | ||
////////////////////////////////////////////////////////////////// | ||
// CROSSHAIR VISIBILITY // | ||
// ---------------------------------------------------------- // | ||
// "visible" "1" = Enabled "visible" "0" = Disabled // | ||
////////////////////////////////////////////////////////////////// | ||
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"visible" "0" "controlName" "CExLabel" "fieldName" "CustomCrosshair" "enabled" "1" "zpos" "2" "textAlignment" "center" | ||
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////////////////////////////////////////////////////////////////// | ||
// CROSSHAIR TYPE // | ||
// ---------------------------------------------------------- // | ||
// The "labelText" can be changed to display different types of // | ||
// crosshairs, each alphabet letter / symbol represents // | ||
// a different crosshair. Checkout the TF2Crosshairs.png to see // | ||
// the different options and their attached letter // | ||
////////////////////////////////////////////////////////////////// | ||
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"labelText" "a" | ||
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////////////////////////////////////////////////////////////////// | ||
// CROSSHAIR SIZE & PROPERTIES // | ||
// ---------------------------------------------------------- // | ||
// The crosshair size can be any number between 10 and 30 // | ||
// // | ||
// The Outline can be toggled between ON and OFF // | ||
////////////////////////////////////////////////////////////////// | ||
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"font" "Size:10 | Outline:OFF" | ||
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////////////////////////////////////////////////////////////////// | ||
// CROSSHAIR POSITION // | ||
// ---------------------------------------------------------- // | ||
// "xpos" represents the horizontal crosshair position // | ||
// "ypos" represents the vertical crosshair position // | ||
// Adjust the values in order to perfectly center the crosshair // | ||
////////////////////////////////////////////////////////////////// | ||
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"xpos" "c-50" | ||
"ypos" "c-50" | ||
"wide" "100" | ||
"tall" "100" | ||
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////////////////////////////////////////////////////////////////// | ||
// CROSSHAIR COLOR // | ||
// ---------------------------------------------------------- // | ||
// The color is a R. (red) G. (green) B. (blu) A. (alpha) code // | ||
// Adjust each value to get the desired color // | ||
// // | ||
// If you change this value, make sure to also change the // | ||
// second animation definition in // | ||
// crosshair_animation.txt to match // | ||
////////////////////////////////////////////////////////////////// | ||
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"fgcolor" "Crosshair 1" | ||
} | ||
CustomCrosshair2 //Same as above, this second crosshair will allow you to have both a crosshair and KonrWings; see guide for the variations of KonrWings. | ||
{ | ||
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"visible" "0" "controlName" "CExLabel" "fieldName" "CustomCrosshair" "enabled" "1" "zpos" "2" "textAlignment" "center" | ||
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"labelText" "I" | ||
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"font" "Size:18 | Outline:OFF" | ||
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"xpos" "c-50" | ||
"ypos" "c-50" | ||
"wide" "100" | ||
"tall" "100" | ||
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"fgcolor" "Crosshair 2" | ||
} | ||
} | ||
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////////////////////////////////////////////////////////////////////////////////////////////// | ||
//****************************************INSTRUCTIONS**************************************// | ||
// // | ||
// SET VISIBLE TO '1' FOR THE HITMARKER YOU WANT TO USE // | ||
// // | ||
// CHECKOUT THE HITMARKER.PNG IMAGE TO SEE WHAT THEY LOOK LIKE! // | ||
// // | ||
// OLORS CAN BE CUSTOMIZED IN THE #COLORS FOLDER // | ||
// // | ||
////////////////////////////////////////////////////////////////////////////////////////////// | ||
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"Resource/HudLayout.res" | ||
{ | ||
/////////////////////////////////////////////////////////////////////////////// | ||
//////////////////////////////////OVERWATCH//////////////////////////////////// | ||
/////////////////////////////////////////////////////////////////////////////// | ||
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"^Hitmarker" | ||
{ | ||
"visible" "0" | ||
"drawcolor" "HitMarker" | ||
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"xpos" "c-12" | ||
"ypos" "c-11" | ||
"wide" "24" | ||
"tall" "24" | ||
"zpos" "0" | ||
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"controlName" "ImagePanel" | ||
"fieldName" "^Hitmarker" | ||
"enabled" "1" | ||
"image" "replay/thumbnails/hitmarkers/^_hitmarker" | ||
"scaleImage" "1" | ||
"alpha" "0" | ||
} | ||
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"BracketsHitmarker" | ||
{ | ||
"visible" "0" | ||
"drawcolor" "HitMarker" | ||
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"xpos" "c-12" | ||
"ypos" "c-12" | ||
"wide" "24" | ||
"tall" "24" | ||
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"controlName" "ImagePanel" | ||
"fieldName" "BracketsHitmarker" | ||
"enabled" "1" | ||
"zpos" "0" | ||
"image" "replay/thumbnails/hitmarkers/brackets_hitmarker" | ||
"scaleImage" "1" | ||
"alpha" "0" | ||
} | ||
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"CircleHitmarker" | ||
{ | ||
"visible" "0" | ||
"drawcolor" "HitMarker" | ||
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"xpos" "c-12" | ||
"ypos" "c-12" | ||
"wide" "24" | ||
"tall" "24" | ||
"zpos" "0" | ||
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"controlName" "ImagePanel" | ||
"fieldName" "CircleHitmarker" | ||
"enabled" "1" | ||
"image" "replay/thumbnails/hitmarkers/circle_hitmarker" | ||
"scaleImage" "1" | ||
"alpha" "0" | ||
} | ||
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"DotHitmarker" | ||
{ | ||
"visible" "0" | ||
"drawcolor" "HitMarker" | ||
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"xpos" "c-12" | ||
"ypos" "c-12" | ||
"wide" "24" | ||
"tall" "24" | ||
"zpos" "0" | ||
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"controlName" "ImagePanel" | ||
"fieldName" "DotHitmarker" | ||
"enabled" "1" | ||
"image" "replay/thumbnails/hitmarkers/dot_hitmarker" | ||
"scaleImage" "1" | ||
"alpha" "0" | ||
} | ||
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"DotsCircleHitmarker" | ||
{ | ||
"visible" "0" | ||
"drawcolor" "HitMarker" | ||
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"xpos" "c-12" | ||
"ypos" "c-12" | ||
"wide" "24" | ||
"tall" "24" | ||
"zpos" "0" | ||
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"controlName" "ImagePanel" | ||
"fieldName" "DotsCircleHitmarker" | ||
"enabled" "1" | ||
"image" "replay/thumbnails/hitmarkers/dots_hitmarker" | ||
"scaleImage" "1" | ||
"alpha" "0" | ||
} | ||
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"HollowCrossHitmarker" | ||
{ | ||
"visible" "0" | ||
"drawcolor" "HitMarker" | ||
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"xpos" "c-12" | ||
"ypos" "c-12" | ||
"wide" "24" | ||
"tall" "24" | ||
"zpos" "0" | ||
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"controlName" "ImagePanel" | ||
"fieldName" "HollowCrossHitmarker" | ||
"enabled" "1" | ||
"image" "replay/thumbnails/hitmarkers/hollowcross_hitmarker" | ||
"scaleImage" "1" | ||
"alpha" "0" | ||
} | ||
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"OverwatchHitmarker" | ||
{ | ||
"visible" "0" | ||
"drawcolor" "HitMarker" | ||
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"xpos" "c-12" | ||
"ypos" "c-12" | ||
"wide" "24" | ||
"tall" "24" | ||
"zpos" "0" | ||
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"controlName" "ImagePanel" | ||
"fieldName" "OverwatchHitmarker" | ||
"enabled" "1" | ||
"image" "replay/thumbnails/hitmarkers/ow_hitmarker" | ||
"scaleImage" "1" | ||
"alpha" "0" | ||
} | ||
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"WingsHitmarker" | ||
{ | ||
"visible" "0" | ||
"drawcolor" "HitMarker" | ||
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"xpos" "c-12" | ||
"ypos" "c-11" | ||
"wide" "24" | ||
"tall" "24" | ||
"zpos" "0" | ||
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"controlName" "ImagePanel" | ||
"fieldName" "WingsHitmarker" | ||
"enabled" "1" | ||
"image" "replay/thumbnails/hitmarkers/wings_hitmarker" | ||
"scaleImage" "1" | ||
"alpha" "0" | ||
} | ||
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"XHitmarker" | ||
{ | ||
"visible" "0" | ||
"drawcolor" "HitMarker" | ||
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"xpos" "c-12" | ||
"ypos" "c-12" | ||
"wide" "24" | ||
"tall" "24" | ||
"zpos" "0" | ||
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"controlName" "ImagePanel" | ||
"fieldName" "XHitmarker" | ||
"enabled" "1" | ||
"image" "replay/thumbnails/hitmarkers/x_hitmarker" | ||
"scaleImage" "1" | ||
"alpha" "0" | ||
} | ||
} |
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