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Nick edited this page Oct 3, 2021 · 3 revisions

THE MAIN MENU NOW HAS PRESETS FOR FLOATING (APPEARS OVER ENEMY'S HEAD) DAMAGE NUMBERS, THE COLORED SQUARES ON THE LEFT SIDE

  1. Go to tf/custom/kbnhud-master/^customizations/#colors and open ccolors_clientscheme.res with a text editor program (eg. Notepad, Notepad++ works best though) and there should be a large heading saying COLOR CUSTOMIZATION SECTION, having a online RGB sampler site is recommended.

  2. Under that are a bunch of groups of color options. Each name will have an RGBA value on the same line.

  3. Pick the color you want from the sampler site. If you want to change the "Ammo in Clip" value, which changes the color of the ammo counter, from white to red, change the value from "235 235 235 255" to "255 0 0 255"

  4. The fourth number in the color value is the A in RGBA, short for alpha. In English, this is the transparency. 255 makes anything using the color opaque, less than that causes those items to be translucent. 0 is fully transparent.

  5. NOTE: The RGB numbers for "Low Health flash 2" and "Low Health flash 3" should always be made the same. If you change the value for "Low Health flash 2" to "204 204 0 255," then you must change the value for "Low health flash 3" to "204 204 0 75," leaving the transparency values as 255 and 75 respectively.