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Store directory and block info on bundle object #119

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michaeleisel
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This info is helpful to understand how the uncompressed assets map to their compressed versions, and to account for any size that's not included by the objects (e.g., for one .unity3d file I see the total size of all its objects + .resS files being about 50mb, or 6%, less than the sum of the files from the directory info here)

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