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Release 30.15.0 #1737
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Release 30.15.0 #1737
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* Store api_soku to Ship object instead of just master property * Ship List filter support Fast+ and Fastest * Try to show battle enemies' 5th slot * Update TL pointer
Improve get terms methods, reserved for SRoom Update TL pointer
Prevent pointer events for foot note icons
`abyssal_stats.json` is converted from https://github.com/KC3Kai/kancolle-replay/blob/master/kcSHIPDATA.js Its max equip slots and item ids will be used in future, I guess. Ship Library could show them first Update TL pointer
I don't like function scope lol
Missed pointer events for star icon
Add total sorter to Equipment List
Finally function scope make code harder to read lol
Add state to sortie db as moving state will not sortie
Fix wrong LandBase resupply indicator when moving slot Add placeholders for hidden resources consuming
Try to fix more places, still many left
* Add fleet adjusted AA value to panel summary and SRoom Fleet Manager * Add AA Formation toggling to config manager and panel summary * Adjust ship tooltip of panel: * Show ship adjusted AA value * Show fixed shotdown range only if fleet AACI modifier available * Ship fixed shotdown (range) affected by selected AA formation * Show ship AACI bonuses for both fixed and modifier * Fix Fleet Manager eLos, support power calc by unsaved fp, tp, ls * Update FAQ of Fleet Manager about support power
Use formation icon instead of AA icon Ship for combined fleet modifier not applied yet
* Also handle `slotset_ex` API * Add bonuses to AACI trigger flag tooltip * Remove Learn more of Gun Fit
Fix setting validation method, add Integer type Prevent pointer events for foot note icons
Update TL pointer
Update AntiAir docs
Maya Kai Ni had incorrect dates for 25mm Triple Autocannon Mount
Force ShipObj.items to keep 4 elements Update remarks of changed API property
Update UI to show more AA & AACI info
Update TL pointer
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Features
⚓️ Anti-Air Introduction Lite ver.
[amount of enemy bomber squadron (max value is the slot capacity of the aircraft equipment) x the Proportional rate]
. It's only affected by adjusted Anti-air value of ship's own. Remember a threshold value of ship adjusted AA:400
, to which closing will cause 100% shot-down of enemy bombers.[ (ship adjusted AA value + fleet adjusted AA value) x fired AACI modifier / 10]
. Fleet adjusted AA value is affected by the battle formation player selected. Triggered AACI fire is random in battle. That's why we show a range from[Fixed shot-down without any AACI triggered]
to[~ with the max modifier of AACI this fleet could possibly fire]
.+8
fixed bonus,x1.65
modifier.floor( 96 x 55.8% ) = 53
. And additionally+8
for Maya K2's AACI bonus,+1
extra shot-down. Finally get62
if proportional shot-down succeeds. Without any AACI, just-8
shot-down.floor( (222 + 93) x 1.65 / 10) = 51
. If formation is not diamond, just replace93
with corresponding fleet adjusted AA value. If no or other AACI triggered,1.65
should be replaced with1
or other modifier.⚓️ Enhancements
⚓️ Fixes
⚓️ Other