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Game networking is a subset of computer networking that specifically covers data replication, state synchronization and RPCs for multiplayer online games. Entity interpolation, input prediction, lag compensation and client-server model topics are main pillars of gameplay network development. This list contains handfully picked resources ranging between high-level network architectures and low-level data replication optimizations.

Contents

Articles

Talks

Tutorials

Libraries

Projects

Tools

  • clumsy - Network condition simulation utility. (Windows)
  • Fiddler - Web debugging proxy server. (Windows, macOS, Linux)
  • netem - Network emulation for testing protocols. (Linux)
  • Network Link Conditioner - Network environment simulation utility. (macOS, iOS)
  • Postman - Web API debugging client. (Windows, macOS, Linux)
  • Wireshark - Network traffic analyzer tool. (Windows, macOS, Linux)

Contributing

Please feel free to contribute after reading contribution guidelines, thank you!

License

CC0

To the extent possible under law, M. Fatih MAR has waived all copyright and related or neighboring rights to this work.

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A Curated List of Game Network Programming Resources

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