Shader GPU编程 1.渲染流水线 2.顶点着色器,片元着色器 3.材质和Shader 4.ShaderLab的三种Shader文件结构FixedFunctionShader,SurfaceShader,VertexShader(使用场景) 5.坐标系,点,矢量,矩阵 6.矩阵的几何意义:变换(旋转,平移,缩放,复合变换等)矩阵变换 7.实现简单的渲染效果
KIPKIPS/ShaderIntroduction
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