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Remove some unused code from intorder.cpp
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perim committed Dec 30, 2012
1 parent e40a674 commit 2bee384
Showing 1 changed file with 4 additions and 24 deletions.
28 changes: 4 additions & 24 deletions src/intorder.cpp
Expand Up @@ -44,7 +44,6 @@
#define MAX_ORDER_BUTS 5 // Max number of buttons for a given order.
#define NUM_ORDERS 12 // Number of orders in OrderButtons list.

#define IDORDER_ATTACK_RANGE 8010
#define IDORDER_REPAIR_LEVEL 8020
#define IDORDER_ATTACK_LEVEL 8030
#define IDORDER_PATROL 8040
Expand Down Expand Up @@ -126,19 +125,13 @@ struct AVORDER

enum
{
STR_DORD_RANGE1,
STR_DORD_RANGE2,
STR_DORD_RANGE3,
STR_DORD_REPAIR1,
STR_DORD_REPAIR2,
STR_DORD_REPAIR3,
STR_DORD_FIRE1,
STR_DORD_FIRE2,
STR_DORD_FIRE3,
STR_DORD_PATROL,
STR_DORD_PURSUE,
STR_DORD_GUARD,
STR_DORD_HOLDPOS,
STR_DORD_RETREPAIR,
STR_DORD_RETBASE,
STR_DORD_EMBARK,
Expand All @@ -156,19 +149,13 @@ static const char *getDORDDescription(int id)
{
switch ( id )
{
case STR_DORD_RANGE1 : return _("Short Range");
case STR_DORD_RANGE2 : return _("Long Range");
case STR_DORD_RANGE3 : return _("Optimum Range");
case STR_DORD_REPAIR1 : return _("Retreat at Medium Damage");
case STR_DORD_REPAIR2 : return _("Retreat at Heavy Damage");
case STR_DORD_REPAIR3 : return _("Do or Die!");
case STR_DORD_FIRE1 : return _("Fire-At-Will");
case STR_DORD_FIRE2 : return _("Return Fire");
case STR_DORD_FIRE3 : return _("Hold Fire");
case STR_DORD_PATROL : return _("Patrol");
case STR_DORD_PURSUE : return _("Pursue");
case STR_DORD_GUARD : return _("Guard Position");
case STR_DORD_HOLDPOS : return _("Hold Position");
case STR_DORD_RETREPAIR : return _("Return For Repair");
case STR_DORD_RETBASE : return _("Return To HQ");
case STR_DORD_EMBARK : return _("Go to Transport");
Expand All @@ -185,7 +172,7 @@ static const char *getDORDDescription(int id)
};

// Define the order button groups.
ORDERBUTTONS OrderButtons[NUM_ORDERS]=
static ORDERBUTTONS OrderButtons[NUM_ORDERS] =
{
{
ORDBUTCLASS_NORMAL,
Expand Down Expand Up @@ -573,8 +560,6 @@ bool intAddOrder(BASE_OBJECT *psObj)
return false;
}



// Add the close button.
W_BUTINIT sButInit;
sButInit.formID = IDORDER_FORM;
Expand All @@ -591,7 +576,6 @@ bool intAddOrder(BASE_OBJECT *psObj)
return false;
}


sButInit = W_BUTINIT();
sButInit.formID = IDORDER_FORM;
sButInit.id = IDORDER_CLOSE+1;
Expand Down Expand Up @@ -706,11 +690,9 @@ bool intAddOrder(BASE_OBJECT *psObj)
sButInit.pTip = getDORDDescription(OrderButtons[OrdIndex].ButTips[i]);
sButInit.width = (UWORD)GetImageWidth(IntImages,OrderButtons[OrdIndex].ButImageID[i]);
sButInit.height = (UWORD)GetImageHeight(IntImages,OrderButtons[OrdIndex].ButImageID[i]);
sButInit.UserData = PACKDWORD_TRI(
OrderButtons[OrdIndex].ButGreyID[i],
OrderButtons[OrdIndex].ButHilightID[i],
OrderButtons[OrdIndex].ButImageID[i]
);
sButInit.UserData = PACKDWORD_TRI(OrderButtons[OrdIndex].ButGreyID[i],
OrderButtons[OrdIndex].ButHilightID[i],
OrderButtons[OrdIndex].ButImageID[i]);
if(!widgAddButton(psWScreen, &sButInit))
{
return false;
Expand Down Expand Up @@ -797,8 +779,6 @@ bool intAddOrder(BASE_OBJECT *psObj)
Form->height = (UWORD)(Height + CLOSE_HEIGHT + ORDER_BUTGAP);
Form->y = (SWORD)(ORDER_BOTTOMY-Form->height);



OrderUp = true;

return true;
Expand Down

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