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Tweaked right side trigger positioning for Mission join scene in Tari…
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…s Undercity. Addendum for #472
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DarthParametric committed Dec 10, 2021
1 parent fb4e29b commit 7d4f4d4
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2 changes: 2 additions & 0 deletions Source/cp_tar04_miskill.nss
Original file line number Diff line number Diff line change
Expand Up @@ -40,11 +40,13 @@ void main() {
// Mission should jump and walk to.
if (!UT_GetPlotBooleanFlag(GetObjectByTag("cp_tar04_missspl"), SW_PLOT_BOOLEAN_05))
{
// Right trigger fired.
lMissJmp = Location(Vector(269.50,202.50,3.00), 190.00);
lMissWlk = Location(Vector(263.44,203.47,3.00), 2.95);
}
else
{
// Left trigger fired.
lMissJmp = Location(Vector(254.00,220.50,3.00), 220.00);
lMissWlk = Location(Vector(251.32,215.17,3.00), 50.87);
}
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5 changes: 4 additions & 1 deletion Source/k_ptar_miscrt_en.nss
Original file line number Diff line number Diff line change
Expand Up @@ -13,13 +13,16 @@
into position on either the left or right side of the gate. This prevents
some issues with Mission navigating to the party from her spawn point.
Updated 2021-12-10 to switch the PM1/2 jump positions for the righthand
trigger to try and prevent the initial shot clipping through their head.
See also cp_tar04_miskill, k_ptar_addmissio, k_ptar_desmis, k_ptar_hdfate_ud,
k_ptar_misrun, k_ptar_rakrun.
Issue #472:
https://github.com/KOTORCommunityPatches/K1_Community_Patch/issues/472
DP 2021-10-30 */
DP 2021-10-30 / DP 2021-12-10 */
//////////////////////////////////////////////////////////////////////////////////

#include "cp_inc_k1"
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1 comment on commit 7d4f4d4

@Salk73
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@Salk73 Salk73 commented on 7d4f4d4 Dec 10, 2021

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DP,

from what I can understand here, there are no real changes other than a few additional comments?

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