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Star Forge - Various issues #173

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DarthParametric opened this issue May 20, 2019 · 4 comments
Closed
2 tasks done

Star Forge - Various issues #173

DarthParametric opened this issue May 20, 2019 · 4 comments
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Minor Issue Aesthetic issue or other problem that isn't really a bug Module: Star Forge Issue occurs primarily on the Star Forge Type: Conversation This issue is a DLG-specific bug/error Type: Scripting This issue is related specifically to a scripting bug/error Type: Widescreen This issue is specifically related to widescreen framing making unintended objects visible

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@DarthParametric
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DarthParametric commented May 20, 2019

  • In the initial Jedi vs Dark Jedi scene, when the first Jedi run off one of them stops right on the edge of the screen, visible due to widescreen.
  • After the first Malak scene about unleashing the droids, party members appear to be facing wrong way when droids bust in (still facing the closed door).
@DarthParametric DarthParametric added Type: Widescreen This issue is specifically related to widescreen framing making unintended objects visible Type: Conversation This issue is a DLG-specific bug/error Minor Issue Aesthetic issue or other problem that isn't really a bug Module: Star Forge Issue occurs primarily on the Star Forge Type: Scripting This issue is related specifically to a scripting bug/error Type: Asset This issue is related to specifically to an asset like a model, texture, etc. labels May 20, 2019
@DarthParametric
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DarthParametric commented May 23, 2019

Initial Jedi vs Dark Jedi scene

Vanilla scene - https://youtu.be/1QLOFk8ZwU0

Modified scene - https://youtu.be/Q6Bmi52hnNM

@DarthParametric DarthParametric removed the Type: Asset This issue is related to specifically to an asset like a model, texture, etc. label May 24, 2019
@DarthParametric
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Droid attack scene

Vanilla scene - https://youtu.be/Ce0XBmJediM

Modified scene - https://youtu.be/OW7JFi65a7A

@DarthParametric
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DarthParametric commented Dec 5, 2023

1.10.0 beta test observations:

  • In the cutscene on Deck 2 where the Sith reports that the droids were wiped out, he doesn't face Malak during his initial walk in. He just stares off blankly into the distance. Malak isn't looking at him either.
  • In the scene on Deck 3 after the Masters/Bastila fight where Malak kills two Jedi, only one of the two starts the scene choking. I believe I fixed this in Jedi Diversity on the Star Forge. Edit: No, apparently not.
  • At the end of the scene, the player can be left frozen.
  • In the LS ending, you get a brief scene with the PC meeting Bastila and Carth in front of the Hawk. Seems to be some issues with looking at the floor (placeable owner), and not facing the PC on Bastila and Carth's last lines. Add PLAYER listener tags.
  • Also some pathing issues with everyone running to the Hawk. Player needs usual Force speed clear.

@DarthParametric
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DarthParametric commented Dec 18, 2023

1.10.0 beta test 2 observations:

  • The adjusted second cutscene (deck 2) is now arguably worse. Should either be reverted, or have the Sith walk up to Malak directly, not to a waypoint off to the side.

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Labels
Minor Issue Aesthetic issue or other problem that isn't really a bug Module: Star Forge Issue occurs primarily on the Star Forge Type: Conversation This issue is a DLG-specific bug/error Type: Scripting This issue is related specifically to a scripting bug/error Type: Widescreen This issue is specifically related to widescreen framing making unintended objects visible
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