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Releases: KR-Tech-Extension/kr-tech-extension_knr_compat

1.2.1 Release for KrNR/KxNR Patch Sep 25, 2024

05 Oct 20:05
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Update for KR patch 1.2.0.

  • Update to KNR's Sep 25, 2024 patch.

Big thanks to @gaogzs for these contributions.

1.2 Release for KrNR/KxNR Patch Aug 24, 2024

07 Sep 15:59
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Update for KR patch 1.2 'Pour le Merite'

  • Update to KNR's Aug 24, 2024 patch.
  • Update to KR's 1.2 update.

Big thanks to @gaogzs for these contributions.

1.1.4a Release for KrNR/KxNR Patch Aug 6, 2024

06 Aug 16:51
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Update for Kaiserreich Naval Rework patch Aug 4, 2024

1.1.4 Release for KrNR/KxNR Patch June 18, 2024

28 Jun 21:05
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Update for KR patch 1.1.4

  • Script Enums update from KR 1.1.4

1.1.3 Release for KrNR/KxNR Patch June 18, 2024

04 Jun 14:22
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Update for KR patch 1.1.3

  • Add doctrinal bonus support for KNR's new medium_cruiser.
  • KNR's ship helipad now requires KRTX's Experimental Helicopter tech
  • Disables KNR's phased_array_radar, move them to KRTX's radar tech tree instead.
  • Switch late/post-war Fire Control System to KNR's tree instead.
  • KNR carrier AEW wing module is now unlocked by KRTX Bistatic RADAR.
  • Make the KNR nuclear engines require KRTX naval nuclear engine tech.

Big thanks to @gaogzs for these contributions.

1.1.2 Release for KrNR/KxNR Patch May 2, 2024

04 May 11:26
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Update for KR patch 1.1.2

  • Add in the missing tech tree header for KrNR/KxNR's post-war naval cannon.
  • Russian ship name list now works again for KaiserreduX players.

1.1a Patch for KrNR/KxNR Patch Mar 30, 2024

06 Apr 09:14
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Update for HoI4 patch 1.14.4

1.1 Release for KrNR/KxNR Patch Mar 30, 2024

03 Apr 15:22
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  • Separate and clean up all doctrine files into KR's (or in this case, KrNR/KxNR's) and KRTX's own section for easier maintenance.
  • Update script_enums and countrytechtreeview.gui to accounted for the expanded air and electronics tree down to 1960.

1.0.4c Patch for KrNR/KxNR Patch Mar 9, 2024

22 Mar 15:32
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  • Remove unnecessary file overwrites for easier long-term maintenance for MTG_naval tech tree (Doctrine tree overwrites are still required because of how they're currently structured).

1.0.4b Patch for KrNR/KxNR Patch Mar 9, 2024

10 Mar 06:23
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  • Port over AI weight rebalance for naval researches from KrNR/KxNR.
  • New Naval Doctrine research tree from KrNR/KxNR, now with KRTX's expanded section.
  • Ship Hull renames to better fit the Naval Rework lore, based on Steam Workshop suggestions, as well as the original Naval Rework proposal for both KRDH and KR4 teams as drafted by Strategia and other tech rework team members.