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Releases: KamiNeko/Libra

v0.1.1

01 Nov 12:42
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Added a new level (level-03) and support for gamepad control

v0.1.0

31 Oct 20:48
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First complete release, all main mechanics should work now and we have two levels. We now have the following game elements:

  • Start screen
  • Level screen
  • Game over / game won screen
  • Transition logic between screens
  • Main game mechanics:
    • Control the space ship (movement and shooting)
    • Per-pixel collision tests, crash leads to health lost
    • After complete health lost, the game is over
    • Leaving the level bounds leads to the next level / to game win
    • Shooting other bullet shooting enemies destroys them (constant health of 5 at the moment)
    • Key - door mechanics: You can couple an entity to a door, if the entity is destroyed, the door is also removed
  • Levels loading by json file with a lightweight, component based level format
  • Supported components for level object at the moment:
    • Static sprite
    • Animated sprite, optional animation loop for given key
    • Collision component
    • Scripted movement, with path points and variable speed
    • Periodic visibility toggling with a sound effect, will be used for lightnings
    • Shooter, will constantly shoot bullets with variable direction and speed

v0.1.0-beta-1

31 Oct 20:47
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v0.1.0-beta-1 Pre-release
Pre-release
Added possibility to switch to fullscreen with F key

v0.1.0-beta

27 Oct 14:11
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v0.1.0-beta Pre-release
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Added explosion sound on ship collision

v0.1.0-alpha

26 Oct 20:21
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v0.1.0-alpha Pre-release
Pre-release
Merge branch 'master' of https://github.com/KamiNeko/Libra