Fix kill and damage counters related to Update 205 #919
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Description
lib/managers/statisticsmanager
now requireslib/units/enemies/cop/CopDamage
as seen here which causes Wolfhud to hook into the cop damage events twice inDamagePopup.lua
,KillCounter.lua
,TabStats.lua
, andGameInfoManager.lua
. This commit causes WolfHUD to check to see if the the given file has already been loaded before adding the hooks.Fixes #918
Type of change
How Has This Been Tested?
Checklist:
Truthfully I don't know how to check this. I am not proficient at lua and I am not positive this is the best way to make this change. However it does seem to work and it's a very small change, only 8 loc changed so it should be simple for someone more experienced to ensure that it's a good idea.