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m_roleplay

WHAT IS THIS MODULE?!

As per m_roleplay.cpp, it "Provides NPC, NPCA, FSAY, FACTION, and SCENE commands for use by Game Masters doing pen & paper RPGs via IRC. Forked off CyberBotX's m_rpg module, and based on Falerin's m_roleplay module for UnrealIRCd."

Installation

When adding m_roleplay to Inspircd 2.x, v2.0.23 as of this writing, you will need to place this in src/modules prior to compiling to add support for roleplay commands to your ircd.

If an error such as error: WARNING: could not find header m_cap.h for modules/m_roleplay/m_roleplay.cpp or something very much like it regarding m_cap.h pops up during compile, either move the files in m_roleplay out of m_roleplay into include/modules for Inspircd to resolve this error...

Or, y'know, cp m_cap.h m_roleplay/ in your shell whilst inside include/modules to resolve the issue. But the method of moving everything out of m_roleplay into include/modules is the recommended method.

LICENSE

Namegduf on irc.inspircd.org in #inspircd has stated that m_roleplay is licensed under the same license that Inspircd is.

Source:

Namegduf|Awayish: Consider it as under the same license as Insp 
Whichever that was 
And it's a direct port from the UnrealIRCd one, I think the Charybdis one came from elsewhere. 

So, for reference on the license, please see docs/COPYING for your inspircd install for further details. However, to comply with the GPLv2, we are including a copy of COPYING for reference.

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NPC, NPCA, Ambiance stuff for Inspircd 2.x

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