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Kemui52 edited this page Jun 15, 2023 · 20 revisions

This is the wiki, where I'll try to document my mods so you can see what's in 'em. Please view the list to the right to navigate the pages.

Mod Descriptions

Kemui Giants Mod: Kemui_GM_Mod

This is the main mod, containing all the base resources and changes. My other mods will inherit from this one, so this should go above them in the load order. Also, this mod must be below any other mod that edits the GM dragons (e.g. ZarkavianMods GM Assets) or any other mod overrides listed below that you find important.

Kemui Giants: ArmorSet Pack: Kemui_GM_ArmorSet

This mod contains all the things that rely on the Armor Sets gift bag content, as well as loads it into GM mode. This needs to be a separate mod because the modkit doesn't come with the Armor Sets source files, which causes it to crash when loading story maps.

Kemui Giants: Story Resizes

These mods will resize a playable character in Story mode, including all the buffs that comes with. Except the skills. I'm not sure how to elegantly add skills in Story mode, so I'm relying on EXIM: Character Importer/Exporter to do that since it's a one-time thing.

Known Issues

  • GM mode is unable to remember the effects of certain statuses, mainly causing the Ultimate Incarnate to lose its infused skills and resistances when it's reloaded. You'll just have to re-apply them when you reopen the map it's in.
  • NPCs in general cannot reliably wear headgear. You can't even wear one and toggle it off. This, too, is an issue with the game itself.
  • Headgear are also not placed well on giant players. Nothing can be done about this, either, so toggle off helmets on players. This is quite silly considering the Source Collar fits on just fine.
  • Certain status FX reveal the hidden equipment the Rhino used to carry. There's no way I can fix this unless I can delete the objects from the GR2 model.
  • Sometimes the humanoid giants placed in GM mode will have the wrong gender voice grunts. I have no clue why this happens, this game is kinda broken. This glitch happens with regular GM NPCs, too, apparently.
  • Loading a save while already in Story mode may cause the game to forget modded animations somehow. Not sure what caused this, since it was consistently happening, then fixed itself.

Mod Overrides

Care was taken to remove unnecessary overrides in the stats, but others are still present for one reason or another.

  • The two Game Master dragon RootTemplates, because I can't undo RootTemplate overrides.
  • The dragons' weapon, because they were originally spec'd for Strength, but the weapon was Finesse.
  • The dragon Lightning Ball attack, because I wanted to fix its icon.
  • All versions of Battle Stomp, because I hated how desync'd its original audio was.
  • Many, many creature RootTemplates for GM and Story, because I'm fixing all the erroneous explosion models.
  • The fish bone RootTemplate, because why the heck does that thing have collision?
  • Banish Summon skills, because I don't want the possibility of enemies insta-removing my monster summons.
  • Arena weapons and items, because I saw them appearing in Story loot and they really shouldn't. (Does not seem to affect Arena loot because the Story versions of the scrolls will appear instead, and the only difference between them is a single organization tag)
  • The Disarmed/Atrophy status, because it probably should be resisted by DisarmedImmunity.