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Game Master Additions
Found under the Other category. Controllable NPCs designed to take on a rampage out of the box. Comes with various skills tailored to their unique sizes as well as auto-leveling stats. All humanoids can wear armour, but due to the way GM mode handles NPCs, they are given empty Visual slots so you can hide any body parts that are overlapping each other. Those that spawn with Visual armour are given invisible equipment to set up the defense values for you.
Due to GM mode being quite stupid, helmets/hats cannot be equipped. It might look like it works, but it is inconsistent.
Named characters, specific creatures, and otherwise non-templates who are ready for stompin'.
- Red Prince
- Sadha
- Dark Dragon & Frost Dragon
- The Devourer & Undead Dragon - ArmorSet mod only
- Slane the Dragon Knight
- Almira
- Ultimate Incarnate - a self-infusing incarnate. Has two dummy skills that you should remove so the added skills take their place
- Rhino - has a [collision] version that has a small collision radius for easier navigation
- Tiger
Race bases for creating a custom look for a giant.
- Undead Lizards and Human
- Yes, I'll add the rest eventually
Found under the Quest Items category. These are amulets, rings, and other stuff to apply stats and visual FX to a character, such as invulnerability or status immunity. The fake armours can be found here, as well, in case you want to add VisualSet armours to someone.
- Invulnerability Amulet
- Immunity Ring
Found inside the status listing when you press T while highlighting a character.
- Gigantic - kills everyone near the character, making it feel like they're being trampled underfoot. The number is the radius of the aura, so pick what feels best.