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# osu-keyboard-sounds-cpp | ||
# ⌨ Osu Keyboard Sounds | ||
This cpp console application: plays osu keyboard sound effects, when you press keyboard 😳 |
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// VIRTUAL-KEY-CODES: https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes | ||
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#include <iostream> | ||
#include <Windows.h> | ||
#include <MMSystem.h> | ||
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using namespace std; | ||
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HHOOK hHook = NULL; | ||
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LRESULT CALLBACK MyHook(int nCode, WPARAM wParam, LPARAM lParam) { | ||
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if (wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN) | ||
{ | ||
PKBDLLHOOKSTRUCT pKey = (PKBDLLHOOKSTRUCT)lParam; | ||
switch (pKey->vkCode) | ||
{ | ||
case VK_SHIFT: | ||
case VK_LSHIFT: | ||
case VK_RSHIFT: | ||
case VK_CONTROL: | ||
case VK_MENU: | ||
return 0; | ||
break; | ||
case VK_CAPITAL: | ||
PlaySound(TEXT("./sounds/key-caps.wav"), NULL, SND_ASYNC); | ||
break; | ||
case VK_RETURN: | ||
PlaySound(TEXT("./sounds/key-confirm.wav"), NULL, SND_ASYNC); | ||
break; | ||
case VK_BACK: | ||
PlaySound(TEXT("./sounds/key-delete.wav"), NULL, SND_ASYNC); | ||
break; | ||
case VK_LEFT: | ||
case VK_UP: | ||
case VK_RIGHT: | ||
case VK_DOWN: | ||
PlaySound(TEXT("./sounds/key-movement.wav"), NULL, SND_ASYNC); | ||
break; | ||
default: | ||
switch (rand() % 4) | ||
{ | ||
case 0: | ||
PlaySound(TEXT("./sounds/key-press-1.wav"), NULL, SND_ASYNC); | ||
break; | ||
case 1: | ||
PlaySound(TEXT("./sounds/key-press-2.wav"), NULL, SND_ASYNC); | ||
break; | ||
case 2: | ||
PlaySound(TEXT("./sounds/key-press-3.wav"), NULL, SND_ASYNC); | ||
break; | ||
case 3: | ||
PlaySound(TEXT("./sounds/key-press-4.wav"), NULL, SND_ASYNC); | ||
break; | ||
}; | ||
}; | ||
} return CallNextHookEx(hHook, nCode, wParam, lParam); | ||
} | ||
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int main() | ||
{ | ||
hHook = SetWindowsHookEx(WH_KEYBOARD_LL, MyHook, NULL, NULL); | ||
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MSG msg; | ||
while (GetMessage(&msg, NULL, 0, 0)) { | ||
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}; | ||
} |
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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
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