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GodotSteam

Steam API for Godot game engine.

For Windows, Linux and (experimental) Mac.

How to use

  • Download Steamworks SDK and Godot source.

  • Copy:

    sdk/public
    sdk/redistributable_bin
    

    To

    godotsteam/sdk
    

    The directory contents should look like this:

    godotsteam/sdk/public/*
    godotsteam/sdk/redistributable_bin/*
    godotsteam/SCsub
    godotsteam/config.py
    godotsteam/godotsteam.cpp
    godotsteam/godotsteam.h
    godotsteam/register_types.cpp
    godotsteam/register_types.h
    
  • Drop the "godotsteam" directory inside the "modules" directory on the Godot source. Recompile for your platform.

    For Linux, if not using Godot 2.0.3 or higher, you must add openssl=no when compile because it has problem with libcrypto (class StreamPeerSSL can't use).

    For Windows it's highly advised to use Visual Studio. With some extra steps MinGW will work, but most likely with limited functionality.

  • Copy shared library (steam_api) to godot binary place, should look like this:

    Linux 32

    ./linux32/libsteam_api.so
    ./godot_binary
    

    Linux 64

    ./linux64/libsteam_api.so
    ./godot_binary
    

    Windows 32

    ./steam_api.dll
    ./godot_binary.exe
    

    Windows 64

    ./steam_api64.dll
    ./godot_binary.exe
    

#API Reference

Functions Overview

License

MIT license

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Steam api for Godot game engine

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