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I have been querying for a few features, including shaderSampledImageArrayDynamicIndexing, shaderStorageBufferArrayDynamicIndexing, descriptorIndexing, and shaderDrawParameters. All of which returned true on my hardware, yet when actually running, I encounter multiple MVK errors, including:
gl_DrawID is unsupported
Unsized array of descriptors requires argument buffer tier 2, etc
Is there a problem where features are incorrectly marked as supported?
The text was updated successfully, but these errors were encountered:
Can you provide the actual error messages, as logged, so we can investigate?
Or just ZIP up the log file and upload it here.
In case these are shader errors, please add the environment variables MVK_CONFIG_LOG_LEVEL=3 and MVK_CONFIG_DEBUG=1 when running your app, so the shader code will appear in the logs.
I have been querying for a few features, including
shaderSampledImageArrayDynamicIndexing
,shaderStorageBufferArrayDynamicIndexing
,descriptorIndexing
, andshaderDrawParameters
. All of which returned true on my hardware, yet when actually running, I encounter multiple MVK errors, including:gl_DrawID
is unsupportedUnsized array of descriptors requires argument buffer tier 2
, etcIs there a problem where features are incorrectly marked as supported?
The text was updated successfully, but these errors were encountered: