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Compute pipeline compile fails with "Compiler encountered an internal error."
Answered
A question was answered
Metal improvement required
An improvement to Metal is required to resolve this issue.
Question
SPIRV-Cross
Please re-submit to SPRIV-Cross
#2363
opened Oct 4, 2024 by
squidbus
New failing test family for CTS 1.0 Issue causes a failure of one or more CTS tests
dEQP-VK.image.atomic_operations.*.cube*
CTS
#2354
opened Sep 27, 2024 by
aitor-lunarg
iOS simulator initialization failure due to Invalid Pixel Format
#2353
opened Sep 26, 2024 by
warmenhoven
Incorrect argument buffer offset for
VARIABLE_DESCRIPTOR_COUNT
binding
Needs Triage
#2343
opened Sep 20, 2024 by
VZout
Undefined format when using dynamic rendering with depth/stencil attachment.
Needs Triage
#2342
opened Sep 18, 2024 by
jeroenbakker-atmind
Using validation layer with GPU assisted validation may trigger Metal buffer binding validation errors
Answered
A question was answered
Question
#2336
opened Sep 15, 2024 by
squidbus
Swapchain images are incorrectly displayed in borderless fullscreen when using particular VkFormats
#2306
opened Aug 11, 2024 by
AlastairHolmes
Support more 32-bit floating-point pixel format caps on iOS
Bug
Completed
Issue has been fixed, or enhancement implemented.
#2301
opened Aug 5, 2024 by
lexaknyazev
Bindless textures not always work with 1.2.10 on mac
Requested more info
#2300
opened Aug 5, 2024 by
AlexanderDevaikinEnscape
Should Metal Argument Buffers be disabled by default on iOS Simulator?
Bug
#2285
opened Jul 22, 2024 by
SRSaunders
Support VK_EXT_rasterization_order_attachment_access
Enhancement
#2281
opened Jul 19, 2024 by
csmartdalton
GPU address fault error when using descriptor indexing + variable descriptor count
Requested more info
#2278
opened Jul 19, 2024 by
giomasce
SPIR-V to MSL conversion error: Argument buffer resource base type could not be determined
Bug
#2271
opened Jul 10, 2024 by
patrick-han
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