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- Scene graph
- Transform nodes and joints ( lookat, matrix, rotate, scale, skew )
- instances: camera, controller, geometry, light, node
- Multiple object instances
- Geometry
- Mesh:
- POSITION, VERTEX, NORMAL, TEXCOORD (multiple also), COLOR,
GEOTANGENT, GEOBINORMAL
- POLYLIST, POLYGONS (also with holes) or TRIANGLES
- Materials / Effects
- Texture and color materials
- Materials Phong, Blinn and Lambert (nvidia viewer can‘t show)
- cgfx shader
- Animation
- Rotation / Transformation
- Sampled animation
- Expressions
- Animation clips
- Shapes ( Mesh, Cameras, Lights, ...)
- Skin
- Morph
- Instances
- Visual scenes
- Geometries
- Materials
- Effects
- Animations (clips)
- Nodes
- Cameras
- optics (orthographic or perspective)
- Lights
- ambient
- directional
- point
- spot
- Controller
- Morph controller
- Skin controller
- Deformer