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BUILD_MAC.TXT
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BUILD_MAC.TXT
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Requirements:
-------------
To build the COLLADAMaya plug-in, you need following installations:
- Autodesk Maya, including the SDK
- Boost C++ libraries
- libxml
Supported versions of Autodesk Maya are:
- Autodesk Maya 2010
- Autodesk Maya 2009
- Autodesk Maya 2008
Supported and tested versions of boost c++ libraries:
- Boost 1.35
- Boost 1.36
You can download the latest sources of boost from:
http://www.boost.org/users/download/
Please install boost in the default folders on OSMac.
To build libxml the same way as it is done for binary releases
of COLLADAMaya see
~project_dir/COLLADAMaya/COLLADAMaya.xcodeproj/configure_libxml_for_COLLADAMaya.sh
You also need a gcc compiler. The Project was build and tested with XCode. You
can find the XCode project file in
~project_dir/COLLADAMaya/COLLADAMaya.xcodeproj
Build:
------
Download and compile the sources of COLLADAMaya from
http://code.google.com/p/opencollada/source/checkout
Open the project from ~project_dir/COLLADAMaya/COLLADAMaya.xcodeproj
The solution configurations
- Release 2010
- Debug 2010
- Release 2009
- Debug 2009
- Release 2008
- Debug 2008
will create a bundle called "COLLADAMaya.bundle". The file will be created in
the output folder under
~project_dir/COLLADAMaya/build/Debug, respectively in
~project_dir/COLLADAMaya/Release.
For help on installation, please read the INSTALL_MAC.TXT file.