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opencollada-sebastian committed Sep 8, 2008
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29 changes: 20 additions & 9 deletions COLLADAMaya/BUILD
Expand Up @@ -2,19 +2,20 @@ Requirements:
-------------
To build the COLLADAMaya plug-in, you need following installations:
- Autodesk Maya, including the SDK
- boost c++ libraries

- Latest version of Boost C++ libraries

Supported versions of Autodesk Maya are:
- Autodesk Maya 2008

Supported versions of boost c++ libraries:
- boost 1.35
Supported and tested versions of boost c++ libraries:
- Boost 1.35

You can download the latest version of boost from:
http://www.boost.org/users/download/

You also need a c++ compiler. The current Project was build with
Microsoft Visual Studio 2005. You can find the visual studio project file in
the COLLADAMaya directory ./scripts.
Microsoft Visual Studio 2005 and the VC2005 platform SDK. You can
find the vs project file in the COLLADAMaya directory ./scripts.


Build:
Expand All @@ -24,11 +25,21 @@ variables:
- "MAYA_PATH2008" to your installation path of Autodesk Maya
- "BOOST_ROOT" to your installation path of boost

Download and compile the sources of COLLADAMaya. The "COLLADAMaya.mll" file
Download and compile the sources of COLLADAMaya from
https://colladamaya.svn.sourceforge.net/svnroot/colladamaya/branches/nextgen.

Open the "COLLADAMaya.sln" solution in ./nextgen/COLLADAMaya/COLLADAMaya.sln.
The solution configuration "ReleasePlugin2008" and "DebugPlugin2008" will
create a dynamic library called "COLLADAMaya.mll". The "COLLADAMaya.mll" file
will be created in the output folder and copied into the folder
$(MAYA_PATH2008)/bin/plug-ins of your Autodesk Maya installation.

If you don't use the MS Visual Studio project file, you have to copy the
created "COLLADAMaya.mll" file into this directory.

For help on installation, please read the INSTALL file.
The solution configuration "ReleaseConsole2008" and "DebugConsole2008" create
the "COLLADAMaya.exe" file in the output folder and will be copied into the
./nextgen/COLLADAMaya/testsuite folder. If you start the "testAllFiles.bat",
all maya files in the current directory and all sub-directories will be
converted to collada dae files and checked with the coherency checker.

For help on installation, please read the INSTALL file.
2 changes: 1 addition & 1 deletion COLLADAMaya/INSTALL
Expand Up @@ -22,7 +22,7 @@ If you install the binary, you have to copy following files:

You can also define a environment variable "MAYA_PLUG_IN_PATH" and put the
mll-file into the refered directory. Autodesk Maya will load the plugs
in this directory too.
from this directory too.

Execute:
--------
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