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Add test shader which uses counter buffer extension.
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HansKristian-Work committed Apr 4, 2018
1 parent 215d3ca commit 05c66f9
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19 changes: 19 additions & 0 deletions reference/opt/shaders/asm/comp/hlsl-functionality.asm.comp
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#version 450
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;

layout(binding = 0, std430) buffer Buf
{
vec4 _data[];
} Buf_1;

layout(std430) buffer Buf_count
{
int _count;
} Buf_count_1;

void main()
{
int _32 = atomicAdd(Buf_count_1._count, 1);
Buf_1._data[_32] = vec4(1.0);
}

24 changes: 24 additions & 0 deletions reference/shaders/asm/comp/hlsl-functionality.asm.comp
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#version 450
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;

layout(binding = 0, std430) buffer Buf
{
vec4 _data[];
} Buf_1;

layout(std430) buffer Buf_count
{
int _count;
} Buf_count_1;

void _main()
{
int _29 = atomicAdd(Buf_count_1._count, 1);
Buf_1._data[_29] = vec4(1.0);
}

void main()
{
_main();
}

63 changes: 63 additions & 0 deletions shaders/asm/comp/hlsl-functionality.asm.comp
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; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 6
; Bound: 31
; Schema: 0
OpCapability Shader
OpExtension "SPV_GOOGLE_hlsl_functionality1"
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpSource HLSL 500
OpName %main "main"
OpName %_main_ "@main("
OpName %Buf "Buf"
OpMemberName %Buf 0 "@data"
OpName %Buf_0 "Buf"
OpName %Buf_count "Buf@count"
OpMemberName %Buf_count 0 "@count"
OpName %Buf_count_0 "Buf@count"
OpDecorate %_runtimearr_v4float ArrayStride 16
OpMemberDecorate %Buf 0 Offset 0
OpDecorate %Buf BufferBlock
OpDecorate %Buf_0 DescriptorSet 0
OpDecorate %Buf_0 Binding 0
OpMemberDecorate %Buf_count 0 Offset 0
OpDecorate %Buf_count BufferBlock
OpDecorate %Buf_count_0 DescriptorSet 0
OpDecorateId %Buf_0 HlslCounterBufferGOOGLE %Buf_count_0
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_runtimearr_v4float = OpTypeRuntimeArray %v4float
%Buf = OpTypeStruct %_runtimearr_v4float
%_ptr_Uniform_Buf = OpTypePointer Uniform %Buf
%Buf_0 = OpVariable %_ptr_Uniform_Buf Uniform
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%Buf_count = OpTypeStruct %int
%_ptr_Uniform_Buf_count = OpTypePointer Uniform %Buf_count
%Buf_count_0 = OpVariable %_ptr_Uniform_Buf_count Uniform
%_ptr_Uniform_int = OpTypePointer Uniform %int
%int_1 = OpConstant %int 1
%uint = OpTypeInt 32 0
%uint_1 = OpConstant %uint 1
%uint_0 = OpConstant %uint 0
%float_1 = OpConstant %float 1
%27 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
%main = OpFunction %void None %3
%5 = OpLabel
%30 = OpFunctionCall %void %_main_
OpReturn
OpFunctionEnd
%_main_ = OpFunction %void None %3
%7 = OpLabel
%20 = OpAccessChain %_ptr_Uniform_int %Buf_count_0 %int_0
%25 = OpAtomicIAdd %int %20 %uint_1 %uint_0 %int_1
%29 = OpAccessChain %_ptr_Uniform_v4float %Buf_0 %int_0 %25
OpStore %29 %27
OpReturn
OpFunctionEnd

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