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MSL: Workaround missing gradient2d() on macOS for typical cascaded shadow mapping #803

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merged 2 commits into from
Jan 7, 2019

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Promote a compile-time constant gradient2d(float2(0), float2(0)) to level(0) to be compliant with macOS.

Fix #796.

@HansKristian-Work HansKristian-Work merged commit e6cce63 into master Jan 7, 2019
@HansKristian-Work HansKristian-Work deleted the fix-796 branch January 7, 2019 09:53
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