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I guess I have to do it myself 😅 I'm going to implement this for scalar transcendentals and submit a PR to close this - fmin/fmax are already supported, and somebody else can implement vector folding...
* Implement constant folding for many transcendentals
This change adds support for folding of sin/cos/tan/asin/acos/atan,
exp/log/exp2/log2, sqrt, atan2 and pow.
The mechanism allows to use any C function to implement folding in the
future; for now I limited the actual additions to the most commonly used
intrinsics in the shaders.
Unary folder had to be tweaked to work with extended instructions - for
extended instructions, constants.size() == 2 and constants[0] ==
nullptr. This adjustment is similar to the one binary folder already
performs.
Fixes#1390.
* Fix Android build
On old versions of Android NDK, we don't get std::exp2/std::log2
because of partial C++11 support.
We do get ::exp2, but not ::log2 so we need to emulate that.
We have some shaders that have instructions from the extended set that could be folded but aren't, specifically:
(I won't have time to look into this up until after GDC so filing an issue for now, maybe somebody gets to this first!)
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