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changelog, version
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hybridherbst committed Feb 4, 2023
1 parent 47ac6b5 commit 3f2ba76
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18 changes: 13 additions & 5 deletions UnityGLTF/Assets/UnityGLTF/CHANGELOG.md
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Expand Up @@ -4,15 +4,23 @@ All notable changes to this package will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [1.22.1-pre] - 2022-02-04
- fix: broken texture references prevented files from loading entirely
- fix: .bin file was not properly registered as dependency for the imported .gltf asset
- fix: shader issue with instance ID transfer on 2021.x (#71, thanks @Jerem-35)
- fix: normal map colorspace was wrong on Mac in some cases (#74, thanks @robertlong)
- fix: ORM maps were exported with empty/unneeded alpha channel (#77, thanks @robertlong)
- fix: set morph target names from mesh extras on import (#70, thanks @emperorofmars)

## [1.22.0-pre] - 2022-02-01
- feat: expose ExportNode API
- feat: optionally calculate and place bounds markers in GltfRecorder for viewers that don't caclulate bounds from animated skinned meshes properly
- feat: optionally calculate and place bounds markers in GltfRecorder for viewers that don't caclulate bounds from animated skinned meshes properly (experimental)

## [1.21.1-pre] - 2022-01-20
fix: animator being disabled after exporting humanoid animationclip
fix: ignore MotionT and MotionQ on animator, can't be resolved for KHR_animation, seems to be a magic unity name
fix: build error by accessing imageContentHash
change: export HDR textures with zip compression by default
- fix: animator being disabled after exporting humanoid animationclip
- fix: ignore MotionT and MotionQ on animator, can't be resolved for KHR_animation, seems to be a magic unity name
- fix: build error by accessing imageContentHash
- change: export HDR textures with zip compression by default

## [1.21.0-pre] - 2022-01-14
- feat: allow aborting export when not in Play Mode and meshes are not readable - seems to be a random Unity synchronization context issue
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2 changes: 1 addition & 1 deletion UnityGLTF/Assets/UnityGLTF/package.json
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@@ -1,7 +1,7 @@
{
"name": "org.khronos.unitygltf",
"displayName": "UnityGLTF",
"version": "1.22.0-pre",
"version": "1.22.1-pre",
"unity": "2019.4",
"description": "Unity3D library for importing and exporting GLTF 2.0 assets. https://github.com/KhronosGroup/UnityGLTF",
"keywords": [
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