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hybridherbst committed Mar 27, 2023
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13 changes: 13 additions & 0 deletions UnityGLTF/Assets/UnityGLTF/CHANGELOG.md
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Expand Up @@ -4,6 +4,19 @@ All notable changes to this package will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [1.24.0-pre] - 2023-03-27
- feat: allow Mecanim Humanoid import in Editor with Avatar creation
- feat: better structure for glTF importer with tabs
- fix: don't try to generate UV coordinates for non-triangle meshes
- fix: don't attempt to recalculate normals/tangents for non-triangle meshes
- fix: wrap material extraction in StartEditing/StopEditing calls (fixes #81)
- fix: imports that failed on first try (e.g. missing textures, other errors) would keep using the old asset identifier instead of defaulting to the new one
- fix: runtime recording of SkinnedMeshRenderers without blend shapes was failing in some cases (fixes #80)
- fix: disabling Volume from PBRGraph would still use volume values
- fix: imported animation blendshape frame weights were not roundtripping well
- fix: some animations not imported in Mecanim mode
- fix: compilation issues with ShaderGraph package not present

## [1.23.1-pre] - 2023-03-15
- fix: ExportMesh not exporting submeshes in some cases
- fix: missing export mesh marker
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2 changes: 1 addition & 1 deletion UnityGLTF/Assets/UnityGLTF/package.json
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@@ -1,7 +1,7 @@
{
"name": "org.khronos.unitygltf",
"displayName": "UnityGLTF",
"version": "1.23.1-pre",
"version": "1.24.0-pre",
"unity": "2019.4",
"description": "Unity3D library for importing and exporting GLTF 2.0 assets. https://github.com/KhronosGroup/UnityGLTF",
"keywords": [
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